GTNewHorizons / GT-New-Horizons-Modpack

A big progressive questing modpack for Minecraft 1.7.10 balanced around the mod GregTech.
https://www.gtnewhorizons.com/
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AE2 quest issues #4373

Closed richardhendricks closed 5 years ago

richardhendricks commented 5 years ago

Meteorite quest needs to be main quest

Also the quests suck?

Nori SilverrageToday at 5:08 PM Yes, but I'm not seeing a controller quest kekzdealeršŸToday at 5:08 PM AE tab has super weird quests

kekzdealeršŸToday at 5:08 PM They ask for P2P tunnels and never ask for drives or controllers

Nori SilverrageToday at 5:08 PM it also never details how to use the p2p tunnels as I said, I'm a AE newb and I was hoping the quests would help

image

NoriSilverrage commented 5 years ago

Since the lovely Richard here went above and beyond posting this issue for me... I'll add some color.

I am a complete AE newb. Never used it and had barely heard of it before I started playing GTNH. I just got to a point where I can build the stuff and was hoping the quests would provide lots of help. But alas, while they tell you how to build the items, there is little help in creating a decent network.

For instance, in my reading online, the p2p tunnels are going to be crucial for a ore processing center. Yet the p2p quest here just says to build p2p tunnels.

If I was a expert at this I would offer to help with the quests, but it'll likely be weeks/months before I'm decent enough at it to say anything.

richardhendricks commented 5 years ago

@kekzdealer @NoriSilverrage Can we get some more details here?

richardhendricks commented 5 years ago

Meteorite quest is a main quest, dunno what exactly and where we need next.

NoriSilverrage commented 5 years ago

So I realize 21 days have passed, but I've still only started building AE components. Haven't actually used the system. However I have watched a lot of videos and actually completed many of the quests.

A few things I noticed

Some other thoughts: I'm a AE noob, so take this in with that thinking. The PR tab walked you through a real game example of how to use the system to easily automate something that you will need. It'd be great if the AE tab had something similar. This would probably be a separate branch of quests.

For instance, lets say you finished a quest to make some terminals and a few other essential items. A new branch opens up (make it visible but locked from the beginning). The first quest has a list of material on building a system to automate crafting some needed AE parts. Storage cells maybe.

Oh and that brings me to another thought. Many people will use a drawer controller and connect a storage bus to a bank of drawers for bulk storage of dusts or ores etc. This is never mentioned as a option and neither is using compressed chests. Both of which are extremely viable, and bipass the power requirements that might be tough in a early system.

richardhendricks commented 5 years ago

ME Controller and Energy Acceptor image image image

richardhendricks commented 5 years ago

Splitting out sample questline for building a small userful AE system into a separate ticket.

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richardhendricks commented 5 years ago

The arrangement for the crafting processors is odd as don't you need the molecular assembler for those to be of use? Please clarify. The MA isn't blocking anything? image

NoriSilverrage commented 5 years ago

Looking good.

On the MA, my thinking was that the MA is useless without the crafting processor (AFAIK) and I'm pretty sure you would want the MAs if you have processors. Given that, it's position just seems weird.

richardhendricks commented 5 years ago

Propose a quest with location, requirements, and rewards.

NoriSilverrage commented 5 years ago

I'm really not sure. Staring at it hasn't given me any ideas. It does need the annihilation and formation parts, so it does need to be gated behind that. I suppose you could make the first crafting processor a requirement? Could just mention in the quest text that it needs the processing to be useful.

Not really sure what is best.