GTNewHorizons / GT-New-Horizons-Modpack

New Modpack with Gregtech, Thaumcraft and Witchery
https://www.gtnewhorizons.com/
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Bring back better bees #4478

Closed richardhendricks closed 2 years ago

richardhendricks commented 5 years ago

Action items for bees.

bartimaeusnek commented 5 years ago

aree on 1,2,3 (3 only for basic materials like copper, tin, iron, lead, silver, gold), for 4 balance against alveary please for 5 hard no.

Hakameda commented 5 years ago

Ignore 1,3,4

Frames atm are useless, this would make them worth something and useful. You can't mass produce them in LV and low usage + u238 and u235.

2 is cool +1

DietmarKracht commented 5 years ago

1,3+!! But we need to adjust the uum autoclave recipes. increase the amount of uum needed but decrease the processing time. it is way to high atm. especially for the higher tier combs. trinium or europium take more than 6000 seconds each at their respective tier just to produce 4 purified ores, whereas chemically processing crushed ores with combs will take much less time

shinkuri commented 5 years ago

1) I'd love to see some bees as rewards. One bee that I think could be a nice reward is the Robust Bee. It doesn't produce anything special, but you can use it's "Both 2" trait to get the Aluminium bee without needing any special breeding equipment. Maybe also add Clay bees to loot bags? They're used for quite some breeds but can't be bred in a normal/normal environment that is often used for bees.

2) Sounds cool? 3) I don't really think that's necessary. I'm still quite fond of combs working like ic2 crops now. 4) I like the current tuning, but I don't feel like bees are on par with crops at all. Not sure. 5) Meh no.

I really like bees in general, but it's a bit of a joke how you can get plenty of the super useful crops from lootbags and just have to plop them down and spread a bit to get decent yield. Meanwhile for bees you'll spend a day or two even getting through the initial Cultivated, Industrial, etc stuff and then another day collecting enough honey for Alvearies and then you STILL don't have a single useful bee.

DietmarKracht commented 5 years ago

4357

shinkuri commented 5 years ago

Oh and did I forget how you need bees that poison you up and running for a quite a long time to make the bee suit so all the other fancy bees don't kill you in various way? (:

bedrill64 commented 5 years ago

I'm into 1 and 2, do not know anything about centri recipes so can't relate to 3, same goes for 4, and about 5, i'm fine with plutonium in recipe, u-235 is tedious part really if you do not have steady source of uranium.

Hakameda commented 5 years ago

@kekz The frame speeds up early game. And you don't really mass produce them

shinkuri commented 5 years ago

Frames locked behind a whole tree of research in TC? :D

ghost commented 5 years ago
  1. New quests are always good.
  2. Yes, maybe? On the one hand it's pretty cool and incentivizes doing both breeding types, but on the other hand bees and crops scale differently over tiers so it might be hard to keep the bee:crop ratio balanced for all game stages.
  3. Only for basic materials

On switching frames to uranium: definitely not. However, the cost could be reduced significantly by changing some or all of the Pu241 to Pu239, which might be a more balanced alternative. However I'd like to keep at least a little 241 in there to give a reward for doing trollplants.

Number 4 I think is best addressed by reducing the times on the comb processing in the autoclave. Current times are just too long. For example, even if using the expensive gt++ autoclave, in the current dev version it's more eu efficient to produce 32 crushed uranium from 2000uum via thaumcraft and then 4x that with combs than it is to actually use the autoclave recipe for uranium combs. I would say autoclave times could be reduced by a factor of 2 to 3 (maybe increase uu input a bit if they are reduced by 3).

yukieiji commented 5 years ago
  1. Good
  2. Good
  3. According to the product.
  4. No problem as it is
chochem commented 5 years ago
  1. I can't really understand the discussion. Oblivion frames exist already, are repairable, and can be found in the world (no need to craft them). I also think they should stay that way. Maybe there is some middle ground with semi-effective or non-repairable frames but breeding 100+ bees without helpful frames is madness.
combusterf commented 5 years ago

More bee quests: definitely. Hand out a starter collection of combs, possibly a free queen or steadfast/valiant drone.

2-4: I'd like see the nuclear bees balanced against reactors, so you can get a net power gain after processing U/Pu/Th/Nq combs without a need for supplying the unrenewable ores.

5: Ic2 crops' real problem is that they are not walkaway-safe, unlike bees. Rather to have something for that issue instead of getting them outbuffed by everything else.

richardhendricks commented 5 years ago

It's called WeedEx 😒

richardhendricks commented 5 years ago

@chochem They are gated pretty hard right now. I don't think the spawn rate in the world is going to make much difference, especially for a server. I do like the idea of a middle ground. How about a frame with the normal 80 uses that lowers lifetime but is based off of Grin Powder. That needs a Venomilia crop to make. A frame that lowered lifespan by 50% each, with 3 frames in an apiary is only 12.5% lifespan. I think that's fair. And if you want insta-death you can wait until you have uranium/plutonium.

richardhendricks commented 5 years ago

I have updated the original comment with voting results so far and captured some suggestions up there for tl;dr.

chochem commented 5 years ago

@richardhendricks iirc they are pretty common in strongholds. I found mine very quickly but maybe I was lucky. Obviously stuff like that is harder on a server.

Anyway, I like your proposal.

richardhendricks commented 5 years ago

There are only 3 strongholds on a whole server, so yeah that's not going to be fair.

Hakameda commented 5 years ago

The frame should be LV/MV else it will never be worth it probably

richardhendricks commented 5 years ago

I'm ok with it being LV. Lead rods, impregnated sticks, Grin powder, flamestring. :D

richardhendricks commented 5 years ago

THE GREAT AND MIGHTY DREAM HAS SPOKEN image

Hakameda commented 5 years ago

Actually that would be cheaper , so okay for impreg sticks and flame string

Hakameda commented 5 years ago

It's just otherwise it's an unused thing, and it could be useful for low tier bees until late MV/HV

richardhendricks commented 5 years ago

After looking it over, Chocolate frames are .75 lifespan, minimum of .25 (5 frames). They aren't gated that hard by TC, It's not hard to craft either, needing only impregnated frames, not proven frames.

Then there is soul and finally oblivion frames via further TC, so I'm leaning towards no on the new frame. If you get an alveary you could get 5 chocolate frames and soul frames pretty easily.

Even in an apiary 3 chocolate frames is 42% lifespan.

Each tick is 27.5s per cycle. Getting short lifespan traits is really easy since Cultivated bees are Shortest lifespan with only 10 cycles.

I don't know if we really need a frame before that. How about a "Sickly Frame" that is .8 lifespan but can only be stacked 3 times to 51%. That's 5 cycles or 2.5 minutes. I normally check my IC2 crops every 5 or so minutes so I think that's a fair time to wait until you get better frames via thaumcraft or GT++.

richardhendricks commented 5 years ago

When we do breeding quests we can talk about how to properly breed, using a cultivated princess with the shortest trait locked it with the new drone the player wants to mate with,

Dream-Master commented 5 years ago

you can add frames as reward for bee quests or put them in the bee lootbags. @richardhendricks

richardhendricks commented 5 years ago

yes I will do that.

richardhendricks commented 5 years ago

Unlocks with Upgraded Home quest image image

Unlocks with Nether image

richardhendricks commented 5 years ago

Proposal:

Modify recipe for GT++ mutagenic frame. Take out Pu-241 since it relies on trollplant. Use only U235/U238/flamestring/proven frame. Proven frame is available from TC and from beekeeper villagers.

Add new LV Assembler recipes for extra bees frames like chocolate/soul frames/etc. Make frames cost 2x or 4x the components. Add to quest for them that there are rumors of magicians specializing in apimancy. Oblivion frame keep in TC.

Buff Thaumcraft research bee frames so they are cheaper to make (aspect wise) and produce more output. 2x frames for example. Change them to needing 2nd tier bee waxes like refractory wax, magic, soulful, amnesic.

Mutator alveary block moved to EV. Electrical Stimulator block moved to IV.

richardhendricks commented 5 years ago

This is a change to 5 after long discussions.

richardhendricks commented 5 years ago

Talked with Dream, and he doesn't want to rush this for 7.3. Instead we will do a comprehensive look at bees from front to back and look at tiers etc.

Tier changes etc are deferred for now. Quests etc will be done.

richardhendricks commented 5 years ago

https://docs.google.com/spreadsheets/d/1Rsz0rH9tIVJxr18b1Z6-QxOSaEKssxF7u2naQTq2Mqg/edit#gid=1650436125

richardhendricks commented 5 years ago

Doing testing for 7.3, thoughts so far

Crops can get started way easier for cheaper, and has useful crops much sooner (see stickreed, oreberries, metal plants)

Bees depend much more heavily on tiers too. Sure you can throw together a bee house pretty early, but the best stuff you're going to get out of it is sugar if you're lucky enough to get some valiant bees. Anything real requires apiaries. Which is a huge time sink if you make them yourself and a bother to go find/make a beekeeper villager to buy them. Making them requires woven cotten, and both seedoil and creosote infused wood pieces. Making villagers to get beekeepers is WAY easier - chocolate arrows are super cheap once you hit LV.

Available frames without magic is very lackluster.

Magic frames kinda suck considering the current recipe. Needs serious buffing. Change recipe to using untreated frames since right now they provide 0 benefit. At least untreated would be cheaper to source vs impregnanted. Or change their stats to be better than proven frames for durability and production rate. Maybe they are not subject to the 1000% boost maximum??

Healing, proven, chocolate frame are gated too far in on TC. Need to reduce/remove those gates. Can we modify their stats? Giving them extra durability would make up for their costs.

Another option is to create new frames craftable in LV. Lower durability, but similar effects. Like a primitive chocolate frame or something. Some kind of killing frame type, perhaps with poisonous potatoes or whatever.

Or instead of adding new LV frames, add new advanced beekeepers that trade for these frames using more advanced bee materials like propolis/royal jelly or whatever. Alks villagers will help here. Can be breed quickly with cookie arrows.

Hakameda commented 5 years ago

Wasn't the first thing I said to you that crops were significantly easier the bees?

bartimaeusnek commented 5 years ago

unpinned for now, will repin when 2.0.7.4 is done

ghost commented 5 years ago

So here are my ideas and opinions about bees and crops:

On the topic of uum autoclave recipes (resources are generated from only the leaf/comb and uum): Change the way that comb/leaf recipes are generated, currently they seem to be partially (time and uum required) autogenerated on the basis of... density(?). Bee combs however also have a tiering system, which decides the recipe eu/t. This leads to some odd behavior, for example naquadah combs are far more expensive to autoclave than lutetium, even though we can probably agree that lutetium should be the same price or more expensive. Another example is that it makes the nuclear fuel autoclave recipes, which are of special interest as many people will want to automate their fuel using bees, much more expensive than other combEv recipes due to their high density (thorium is 1470s + 24l uu, while titanium, also combEv, is 307s + 6l uu).

Instead, we should take a good look at the product tiering system and decide where everything needs to go. Then, each product in the same product tier can get an identical uu recipe, without the density weirdness causing mismatched costs. We should also use the same tiering system for crops, and use proportional recipe times and uu costs, with both divided by 4 for crops because crops are 16:1 instead of 9:4 crushed ores. This prevents the current weirdness where osmium crops have an hv autoclave recipe while the equivalent bees have a long expensive IV one.

On the topic of the ore duplication recipes: These should be done using the same system as uum recipes, and therefore be the same recipes for bees and crops. Essentially I just want to move the crop recipes to be the same as the bee ones here. We should also look at which bees can do which ores though, as currently there are some weird ones. Bee combs and crops should only be able to multiply ores for which that comb's/leaf's resource is the main product (after all processing) of that ore.

On the topic of non-ore bees, which are bees with centrifuge recipes instead of autoclave/ore processing ones: these seem mostly fine as is, but some like the infinity line should be changed to make them actually usable or removed.

ghost commented 5 years ago

Also: The 9-in-1 (gt++ autoclave) currently has a massive impact on the viability of a lot of autoclave recipes. While the machine is decently tiered, being IV but very expensive within that tier, it's 3.5x speed boost and 80% eu/t multiplier is pretty huge and totally changes things, being the only reason that some bee combs like nuclear fuels are even close to viable right now. Should the autoclave recipes be changed to a more gt++-resistant machine such as the chem reactor? That would have the side effect of free overclocks, do we want that?

ghost commented 5 years ago

I made a spreadsheet with all the current autoclave recipes, and my proposed recipes, here:

https://docs.google.com/spreadsheets/d/1el609jCfXZWy_tSno_wsfRcRjjyH5AZsdiKNXq4L9_o/edit?usp=sharing

Thoughts? I wasn't totally sure on what to put for new recipes, I tried to reduce the cost overall by decreasing time significantly and increasing uu for some combs, decreasing for others so they fit tiers. Nor was I sure where to put some of the combs. These recipes are made with a change from autoclave to another machine such as chem reactor in mind due to the effect of the gt++ autoclave.

richardhendricks commented 5 years ago

ah ok. I think we can collate this information under kekz ticket at https://github.com/GTNewHorizons/NewHorizons/issues/4701 It might be lost here under the tldr

ghost commented 5 years ago

Another irregularity with bees is all the extra bees/magic bees that are exact duplicates of gt bees, for example there are like 3 diamond bees, of which gt is definitely the worst. It may be a good idea to remove bees with exact gt analogues (remove breeding/outputs and add autoconvert).

richardhendricks commented 5 years ago

uh, that's the point of the warning message in the release? we;'re getting rid of the gendustry bees for good in the next major update.

ghost commented 5 years ago

talking about magic bees and extra bees not gendustry. For example all the bees that give metal nuggets, the diamandi/esmeraldi bees, the bees that give crystal shards, etc.

richardhendricks commented 5 years ago

hmmm ok, separate issue I guess

DietmarKracht commented 5 years ago

If you remove the ability to obtain these magic bees you also remove the only way to get their effects

richardhendricks commented 5 years ago

We're not talking every magic bee, just the redundant ones. If they have a useful/interesting effect, let me know and I can add it to one of the GT bees.

redmage17 commented 4 years ago

I would add reducing the processing times of Binnie's Machines to 1/5 would be a huge buff. I am trying to config it but horrible at Java. Changing the integer would be easy. Also looking at the processing times and UU cost of combs myself