GTNewHorizons / GT-New-Horizons-Modpack

New Modpack with Gregtech, Thaumcraft and Witchery
https://www.gtnewhorizons.com/
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[RFC] Lava change #4816

Closed bartimaeusnek closed 4 years ago

bartimaeusnek commented 5 years ago

Right now, there is an insainly easy recipe to make copper, tin, etc. from lava. So i suggest to change the recipe to a more realistc and actually effort-rewarding recipe. https://github.com/GTNewHorizons/GT5-Unofficial/pull/194

Basically, the new Lava centrifuging recipe will give out small piles Magnesia (MgO), Silicon Dioxide (SiO2), Sodium (Na), Calcite (CaCO3) and Potassium (K) at ~30% chance aswell as tiny piles of Tunstate at 10%. The Recipe cost will be increased from 80EU/t to 120EU/t and the time from 80ticks (4s) to 200ticks (10s). The Lava consumtion rate will be increased to 1000 from 100.

To still get Copper, etc. youll now need to build a LHE, which converts the Lava into Panhoehoe Lava, that then can be centrifuged (1000L at 200ticks, 120EU/t).

EDIT: times Adjusted to 80ticks (4s) and input amount to 100L due to community wishes

Everyone who wants to comment on this, please only write down ONE comment with your Statement on:

Anarack commented 5 years ago
Bluebine commented 5 years ago

Like the drops change, dislike the rest. I think that the new drops are more realistic, although definitely less useful. I would suggest adding sulfur, and removing SiO2- silicon dioxide is incredibly easy to mass produce in HUGE quantities from glass, making that recipe 100% useless. Easily renewable sulfur would be more useful. But if you're making the recipe less useful, why would you increase the consumption and time to process? That's dumb. Keep them the same. If pahoehoe lava is gonna be kept the same (fine by me) then you shouldn't change its consumption by THAT much. 10x the consumption and 1/5th the speed is a BIG nerf. I'd start by just halving the speed of the recipe, keeping consumption at 100L, and increasing the usage to 120 EU/t. I've been playing for 2-3 years, idk exactly how much

shinkuri commented 5 years ago

I like the change as it adds another possible output set from lava. Also I built a full lava setup with LHE, GT++ Centrifuge, and LGT to process 600L/s lava constantly (1.2 urns worth of lava, <2 cvis required) and the output is just crazy right now. It outputs around 500 ingots copper per hour and 125 of the other products while also producing close to 3000EU/t.

The nerf/change is absolutely fine with me, and I'm considering using the remaining capacity from my current urns and centrifuge it as normal lava to gain the new extra products.

Played this pack for about 7.5 months / 1300h

ghost commented 5 years ago

don't really like this change because

-The new outputs for lava centrifuging are pretty useless. The only one that isn't already easily+quickly renewable is potassium, which doesn't have a ton of uses besides NaK. -Increasing inputs by 10x for normal lava just encourages urn spam, increasing for pahoehoe is the same with the exception that it might eventually require multiple lhes -Copper is cheap af from xp bucket anyway, gold is renewable fast from mob farm or glowstone, silver is also from xp so balance isn't really broken by people getting those from lava. -as I understand it, the gt++ lava boiler thing will continue to produce the full original outputs, so anyone who wants to can just get around this change and continue to quickly process lava while generating power

Overall this just seems like a pointlessly excessive nerf for something that was a minor balance issue. My suggestion would be just increase the time (or decrease output, similar except for lava consumption) on the current lava and maybe pahoehoe recipe. Maybe removing tungstate from normal lava would also be a good change.

Played for 2 years or so

0lafe commented 5 years ago

Fuck dots I'm giving my opinions

If this is at all happening, you really have to address the ++ version, as it's significantly worse than what you're trying to fix here. Change the recipe of the lava filter to use something difficult to input, as well as making the multi itself at least IV. The power usage equivalent for the output's it does is 1A IV of centrifuges rn, so imo reducing that to a small power gain is something that should be relegated to IV+. It's also such a cost reduction at the moment, not needing 64 singles and probably a PA.

The idea of pahoehoe being needed is good, can't hate it.

-kekz-

while also producing close to 3000EU/t

Could also look at changing steam out from lava to make it roughly power stable to centrifuge all the output for the input. If you can't make the ++ thing right away, it ends with a power neutral setup that will gen you materials, as opposed to mats+power.

-blueboi-

But if you're making the recipe less useful, why would you increase the consumption and time to process? That's dumb. Keep them the same.

I think the point is to make it less useful, and all of those come together to reach a good point for it. Lava input is fairly low, and outputs are too high. Why not fix both

-greatman-

The new outputs for lava centrifuging are pretty useless. The only one that isn't already easily+quickly renewable is potassium, which doesn't have a ton of uses besides NaK.

I think that's the point, encouraging you to process the more involved lava for the useful shits. I would say there's a decent option here, put fucking phosphor in it. There's not really a tech based phosphor gen outside of pooproc, and the fairly useless ashes.

-Increasing inputs by 10x for normal lava just encourages urn spam, increasing for pahoehoe is the same with the exception that it might eventually require multiple lhes

WA?...

-Copper is cheap af from xp bucket anyway, gold is renewable fast from mob farm or glowstone, silver is also from xp so balance isn't really broken by people getting those from lava.

xp crafting is kind of broken itself though. It's like a uu that doesn't take power. Even extracting it is fairly cheap power wise.

-as I understand it, the gt++ lava boiler thing will continue to produce the full original outputs, so anyone who wants to can just get around this change and continue to quickly process lava while generating power

If it's really that bad we can just tier it post LuV or something/remove it. Even just making like the filters horrible could work.

PT: 3 years/couple thousand hours

DoomSquirter commented 5 years ago

sorry but too many times ppl are just throwing out things cause other ppl are doing them. keep this up, there will be zero fun ways to scoot around and get free stuff and the only way to do something will be the official way. then we aren't playing a pack where you have choices. you are playing a pack with a roadmap and zero other routes to take and sorry, but that's boring as fuck.

Shattered2909 commented 5 years ago

changing some outputs is fine, nerfing the time it takes = bad

more options of getting materials from lava, gating the infinite metals behind LHE (EV), fine. it is a buff to all but the most basic setups

bart should admit the gay

i played for over a year, on my second run rn, at IV

basdxz commented 5 years ago

Free copper out of lava which is free once you get the everburn urn is still kinda OP imo. You're basically spending EU for ez pz resource forever. It makes other sources of copper and gold irrelevant if you can keep it running forever. Barts nerf is a decent compromize, forcing the use of the LHE makes a lot of sense to me.

hebiohime commented 5 years ago
noobyaran9 commented 5 years ago

So no more copper from this recipe?

Well crap, there goes my zinc plasma setup. Assuming this recipe changes does applies but the output stays the same, my current setup for zinc plasma would require 8->200 everburn urn and 1 (64 centrifuge PA) -> 2.5 (64 centrifuge PA). Sound fine to me

ghost commented 5 years ago

Also, I just want to mention that there is a big big difference here between singleplayer and servers with 24/7 chunkloading (this applies to any passive resource gen such as redlon). Something generating a few hundred copper per hour is totally infinite on a server but much more reasonable on sp, which is the mode I think the game should be balanced around in general.

Methes commented 5 years ago
observeroftime02 commented 5 years ago

I don't like the idea of different outputs from essentially the same input at all. But perhaps the percentages of outputs could be tweaked for Lava vs. Pahoehoe Lava. You could essentially keep the same output table, but shift the weights so that the Pahoehoe lava has a weight in favor of the more useful and desirable output.

Lava could still be processed to give the more desirable outputs, but you would need a lot more of it, due to the nature of the weight of the outputs. This would incentivize running the Lava through a LHE to get better outputs on the Pahoehoe lava.

This would remove the need to make the process take longer or need more lava. It could be kept the same, but by tweaking the weights of the two forms of lava you would essentially make it more costly to centrifuge lava for the more desirable outputs (due to a smaller % chance), whatever they may be. Some less useful outputs could be added to stop people from simply centrifuging lava, or else they need to come up with a way to deal with it.

mitchej123 commented 5 years ago

I'm fine with the output change. Was not ok with the huge changes in time, energy, and inputs.

I would be fine with some reasonable tweaks to the time/output based on expected returns in SSP, and with a comparison to other roughly equivalent methods for obtaining the resources.

Other comments: Overall, we should be balancing for SSP, not for low population servers that run 24/7 with chunkloaders [cough olafe/hak cough]. Nerfing things 10x (unless they're stupid OP) just causes people to spam more of the same thing and slaughter TPS on the larger population servers. Make it challenging, more interesting sure... but not just "do spam 10x of this for the same result as before"

🤷‍♂ 2 years or so; give or take?

DietmarKracht commented 5 years ago

I like the change. I have been playing for almost 4 years now and i never really used the lava centrifuge recipe. i only used it for the copper singularities but nothing else

repo-alt commented 5 years ago

Unrelated to the change, but there were 2 mentions of chunkloaders: on official servers World Anchors are disabled, so they effectively are no different from SSP in that respect.

mitchej123 commented 5 years ago

Unrelated to the change, but there were 2 mentions of chunkloaders: on official servers World Anchors are disabled, so they effectively are no different from SSP in that respect.

Several of the people responding play on self hosted, or smaller servers with chunkloaders enabled and are basing their balancing input from that lens.

AlexBucket commented 5 years ago

Bart’s changes sound good. OP, infinite resources like this should be nerfed or gated better.

UV+ player, 4K+ hours on a server with world anchors disabled.

Cinobi commented 5 years ago
richardhendricks commented 5 years ago

For players clawing their way upwards, this is a bad change. Tantalum is the rarest ore in the game, with only a weight of 20, half that of lapis or diamond. So removing or gating that source further is a major nerf to EnderIO items which require tantalum for capacitors.

Second, lava centrifuging is a source of some key materials. Most of us are pretty jaded and experienced, but we should keep in mind new players or players who don't want to feel forced to go a certain route. This change would practically force players to get a high production glowflower farm, because it would remove an easy source of gold.

The current recipe is also a decent source of copper (a very high demand element) and silver (another high demand element). Pushing those back behind a LHE would really disadvantage players making their way up the tiers.

The suggested replacements are all pretty useless at all tiers IMO.

Here's my idea. Leave the chances for all the drops the same, except remove Tungstate from normal lava. Replace it instead with either Pyrolusite or Spessartine as a Manganese source. Now players can use garnets or other small Manganese sources to get into HV, then use lava centrifuging to get Manganese in volume for their HV machines and other stainless needs if they are unlucky and cannot find a Spessartine vein. They can still start higher end EnderIO machines once they start centrifuging for Tantalum.

Leave the Pahoehoe centrifuging recipe the same, but up the tungstate output to 2x. Now players who want to get their tungstate through lava need to build the LHE and infrastructure to get it, instead of a boring direct lava centrifuging recipe, which is fair since tungsten is IV material.

2 years, including 2 starts up to EV. Both times I setup lava centrifuges using pumped Nether lava, not Everburning Urns.

richardhendricks commented 5 years ago

Unrelated to the change, but there were 2 mentions of chunkloaders: on official servers World Anchors are disabled, so they effectively are no different from SSP in that respect.

I disagree, passive anchors are still a big boost on the servers vs SSP. You can quit after a restart and get ~12 hours of processing before the next restart.

Methes commented 5 years ago

Very well written Richard! Reasoning, gameplay value and balance. Awesome.

Scottishprog commented 5 years ago

I support Richard's proposal.

Push tungsantate up a tier, leave the rest alone.

bartimaeusnek commented 5 years ago

RE to moronwmachinegun No. Since Tantal is one of the Rarest ressources, it makes litterally no sense to enable upgrades that allow to get it in hughe quantites (im talking about ~7Stacks an hour) at HV age. This change would push that back to a reasonable level of difficulty, including a Multiblock in the processing chain, instead of a direct production. In addition to that, removing tungstate from the Lava would result in either a force to go to the end, at Space Tier 1, to get tungsten from endstone, or to centrifuge it from moonstone. Both alternatives arent exactly viable, and even with the Lava centrifuging, it still takes about 30min to even collect the needed dust. I agree with, if you'd need to set up Lava pumping in the Nether, it would be balanced propperly, but with the Urn mechanic, a constant free supply of materials in such a rate, is simply ridiculous and should not exist (all in all ~40Stacks of material/h). The change i suggested will push this to EV, and adds a little bit of "danger" to its mechanic due to the need of constant distilled water supply for the LHE.

noobyaran9 commented 5 years ago

The change i suggested will push this to EV, and adds a little bit of "danger" to its mechanic due to the need of constant distilled water supply for the LHE.

I agree on this. We should reward the player if they're doing this method. My suggestion is change the orignal lava centrifuge recipe to be slower and at higher tier, and change the pahohoe lava centrifuging recipe to the orignal lava centrifuging speed and tier.

Methes commented 5 years ago

Doesn't Urn need titanium? That makes it EV technically. Also if you push this change, switch tantalum in Ender IO capacitors to something else.

bartimaeusnek commented 5 years ago

@Methes 2 Plates which are very easy to get at HV, from aluminium gravel, for example

richardhendricks commented 5 years ago

"Aluminium gravel" and "easy to get" don't belong in the same sentence. I disagree with balancing around a resource that decreases as a server ages.

If the problem is the easy unlimited resources from the urn, fix the urn. Make it use tungstensteel plates, or dense titanium plates - either is fine with me, but I think tungsten/tungstensteel makes more sense. Or change the alu gravel output to rutile if you want to force more infrastructure before granting the urn.

Is there a higher level of Thaumcraft processing/machinery beyond infusion? That's probably half the problem there. There is 0 need for infinite lava at HV. There is need for the resources, including tantalum, at MV/HV. That lava can come from normal pumps in the Nether or fluid drills.

Scottishprog commented 5 years ago

I am leaning towards dealing with the source as well. (Moving it up a tier...) I am tired of infinite sources getting nerfed into the ground... they are there so the game as a whole isn't an intolerable drag.

For the record, I will be pumping all the lava I centrifuge, until EV at least.

0lafe commented 5 years ago

To moron

So removing or gating that source further is a major nerf to EnderIO items which require tantalum for capacitors

Not really though, you always can find a tantallum vein in the nether. Manually looking for it is always an option, and using a prospector makes it more than reasonable. A single vein will give you a bunch of eio stuff in terms of capacitors.

force glowstone gold HV

Again not really. Hollow hill gold gives a ton for HV amounts. Even magnetite veins will give you a decent bit if you process it all. My first playthrough I didn't do HV lava or glowstone and it was never really an issue. Not to mention if glowstone is really that good that it would be what everyone does instead, maybe glowstone centrifuging needs to be changed. Even without crops it's kind of OP.

Copper

I think part of the point is that while it's needed, it's obtainable without lava enough that giving an infinite simple source for it isn't really a good idea. Copper without lava is also not really an issue, it's just made too simple with lava.

No, we don't need another source of this. What does this serve? Most of us are pretty jaded and experienced, but we should keep in mind new players or players who don't want to feel forced to go a certain route

That^, options are always nice. Lava is also slightly more interesting than glass proc.

useless other products

Potassium/Mg being infinite is nice, but maybe not a draw to use it. However Si is useful enough, and Ca has some power related uses. Personally I'd setup normal lava proc after this change to get these products, especially if P was also added. Its mostly bee/crop options rn, ash proc sorta sucks for it, and poo too from what I've seen.

Overall I don't really support how good lava proc is for HV, and this is a good change to make getting tons of HV stuff infinitly an EV process. However... I wouldn't mind changing MgO, to one of the manganese mixes. Altho, again, with ores, and especially nether 2x now, you get a bunch from mining it.

richardhendricks commented 4 years ago

I say reduce the tantalum output 50%, replace the tungstate with pyrolusite 50%. That offers a route to get the two, but still encourages finding a real vein.

The problem really sounds like you think the Urn is too easy to obtain. If that's the case, that's what should be pushed up. Maybe instead of 2 plates of titanium it should be a block and use late HV alloys like Vibrant Alloy that is post-freezer.

quedral commented 4 years ago

I say change nothing. works perfectly well.

Ngar1 commented 4 years ago

It seems to search a solution without to solve the reason. Reason is the lava urn is a endless and renewable source for energy and resources. two possibilites, I think:

  1. change urn lava generation in dependition of a non renewable ressource
  2. remove lava urn
GTNH-Colen commented 4 years ago

Is this issue still up for debate or did we agree the community was generally against it?

Ngar1 commented 4 years ago

from my point of view: endless automated ressources are the problem and not the receipt of lava processing. => remove lava urn

GeicowithaBango commented 4 years ago

i dont like the system how it is rn, you shouldn’t get a decent amount of power and essential resources like copper/ tungstate. everything else is so irrelevant thats ok for me

repo-alt commented 4 years ago

Endless automated resources are totally ok (it is a bit weird to hear the opposite in the context of this modpack), the only problem is the price/efforts/profits balance. I think proposed change is ok, meaning, you should set up heat exchanger to get anything useful from lava. (tbh centrifuging raw lava may be just plain disabled, because, really who needs infinite Mg or SiO2, and you would get enough Na & K from salt water which you would need anyway)

GeicowithaBango commented 4 years ago

@repo-alt look up the lava centrifuging recipe. if im not mistaken, you are talking about electrolyzing obsidian dust.

repo-alt commented 4 years ago

@GeicowithaBango I'm talking about the initial post proposal, don't think it was actually implemented.

GTNH-Colen commented 4 years ago

Even if you removed the lava urn, it's not like there aren't other ways of getting lava. Methods that are potentially far more laggy (Pumping nether oceans for example).

richardhendricks commented 4 years ago

Lag isn't the primary concern with this ticket. Pumps are not a serious lag source anyways. We still have plans to look at underground fluids as well, and may add lava types to the Nether.

Getting lava that way involves a player time investment that just isn't necessary with an urn. Setup a node (doesn't even have to be a very good one) and just walk away. How about we make the urn require some mid-tier blood magic slates? At least that requires a decent investment into some magical infrastructure.

mitchej123 commented 4 years ago

We've got so much anti magic around here... let's stop nerfing anything that's useful from magic... OR... just remove all the magic mods and stick to tech only. Doesn't the everburn at least require titanium or something else gated HV/EV?

richardhendricks commented 4 years ago

I'm not anti-magic at all. But infinite lava that doesn't require any ongoing effort from the player can be OP based on the level. Per my comments earlier in thread:

The problem really sounds like you think the Urn is too easy to obtain. If that's the case, that's what should be pushed up. Maybe instead of 2 plates of titanium it should be a block and use late HV alloys like Vibrant Alloy that is post-freezer.

Prometheus0000 commented 4 years ago

Two Titanium plates, plus you need to be able to move and energize nodes, and do the appropriate research, and make a wand/staff with enough capacity. There's a research to make a node that I don't really get that you could probably use too. Personally, I'd like the second type of lava to give different stuff at least.

shinkuri commented 4 years ago

@0lafe suggested new drops for Lava and Pahoehoe respectively today. bot wanted to have some production rates so here is what I came up with:

Lava (4s) Drop Chance Per day production*
Ag 2.5% (nugget) 60 ingots
SiO2 12.5% (small pile) 675 dusts
Al2O3 12.5% (small pile) 675 dusts
MnTa2O6 5% (small pile) 270 dusts
MgO 5% (small pile) 270 dusts
CaO 5% (small pile) 270 dusts
Pahoehoe (2s) Drop Chance Per day production*
Au 2.5% (nugget) 120 ingots
Sn 10% (nugget) 480 ingots
Cu 20% (nugget) 960 ingots
WCa2O4 2.5% (small pile) 270 dusts
P 0.5% (small pile) 54 dusts
(TiO2)2Al16H10O11 5% (small pile) 540 dusts

*Running a single centrifuge at base recipe tier for 24h 1d = 86,400s -> 43,200 LC Pahoehoe cycles

0lafe commented 4 years ago

^ I think the Ag in pahoehoe is meant to be an Au

shinkuri commented 4 years ago

I took them from you github message earlier and it said Ag for both. Does make sense to vary it though. I'll edit it.

Prometheus0000 commented 4 years ago

This already happened, why is this not closed?