GTNewHorizons / GT-New-Horizons-Modpack

New Modpack with Gregtech, Thaumcraft and Witchery
https://www.gtnewhorizons.com/
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[2.0.7.5] Game crashing on load #4840

Closed Mogball closed 5 years ago

Mogball commented 5 years ago

Which modpack version are you using?

2.0.7.5

#

If in multiplayer; On which server does this happen?

Hosted on a local machine. Crash also occurs when launching game in single player.

#

What did you try to do, and what did you expect to happen?

Log in to the server/load the game in SP. No one else was on the server. Server was re-launched.

#

What happened instead? (Attach screenshots if needed)

Game briefly loads in and appears to crash on the first tick update (client crash). I've attached a crash report. I can't remember if the server was properly shut-down... so the game world might be corrupt?

crash-2019-07-11_17.11.44-client.txt

boubou19 commented 5 years ago

Please try to reinstall your instance it can help sometimes

Mogball commented 5 years ago

I tried that but I am still getting the same crash

bartimaeusnek commented 5 years ago

if you have installed the game via twitch, please either download it here, direct Link to 2.0.7.5, or install it via technic launcher, the twitch instance is quite buggy atm

Mogball commented 5 years ago

I installed via Technic launcher. Based on some googling, I think there might be multiple tile entities in the same block

shawnbyday commented 5 years ago

@Mogball I'm not at home so I can't confirm if this is normal but you have two of the same mod here...I know the error is related to GT++ but maybe someone else can confirm if this is normal. Different names...same jar name.

UCHIJAAAA   catwalks{2.0.4} [Catwalks Mod] (catwalks-2.0.4.jar) 
UCHIJAAAA   catwalkmod{x.x.x} [Legacy Catwalk Compat] (catwalks-2.0.4.jar) 
boubou19 commented 5 years ago

that just means the two mods are stored into the same jar no?

shawnbyday commented 5 years ago

Shrugs I honestly don't know. Normally duplicate mods give a different error. It looks like it is something to do with GT++ as Mog stated but I thought I'd read the rest of the log too and found that odd.

bigbass1997 commented 5 years ago

It is normal. It is a single file with the main mod and a legacy mod inside. If the problem was duplicate mods, the error would be very different.

bartimaeusnek commented 5 years ago

@shawnbyday boubou is right, this most likely means what @Mogball already wrote, 2 tile entities on the same spot, which should never happen. The crashlook also looks suspiciously similar to the one in this issue: https://github.com/GTNewHorizons/NewHorizons/issues/4777 which also supports this thesis. @Mogball please contact me on discord, we might be able to edit your world with a tool.

Mogball commented 5 years ago

@bartimaeusnek helped me look into this and increasing stack size (-Xss1G) allowed me to load in. It doesn't seem like there are duplicate TEs but rather that there are too many pipes in our base and onNeighborChange was blowing out the stack

draknyte1 commented 5 years ago

Different names...same jar name.

You can have 32k mods per .jar as far as Forge cares.