GTNewHorizons / GT-New-Horizons-Modpack

New Modpack with Gregtech, Thaumcraft and Witchery
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Bandaid fixing Growth Medium and Bio Medium #5005

Closed ScriptedPiky closed 4 years ago

ScriptedPiky commented 5 years ago

What are these recipes and why are they such a problem? First, here are the three main recipes that cause the direst of issues when it comes towards balances and some reasonings as to why they're troubling. See https://github.com/GTNewHorizons/NewHorizons/issues/3852 for more information.

Raw Growth Medium 1-3# Black Plutonium dust and Americium dust (ZPM+ tier materials), 500L of Radon. Outcome: 500L of Growth Medium. image 4 Nuggets of Ichorium, 1 Inert Pearl Fragment (IV~ level materials. Please note the Pearl Fragment can be made from Magic Essence or rather, Salis Mundus as an alternative), 16000L of Radon. Outcome: 16000L of Raw Growth Medium. image 1 tiny pile of Cosmic Neutronium dust and Infinity Catalyst dust (UV-UHV+ materials), 32000L of Radon. Outcome: 32000L of Raw Growth Medium. image

Raw Bio Medium & Bio Stemcells 16 Mysterious Crystal dust, Oriharukon dust, 4 Cosmic Neutronium dust, 1 tiny Infinity dust, 16 TCetiE-Seaweed Extract (this one is renewable), 4000L of Raw Growth Medium. Outcome: 4000L of Raw Bio Medium. image 4 Stemcells (250 Raw Growth Medium total), 1 Mysterious Crystal Dust, 1000L of Raw Bio Medium. Outcome: 1 Biocells (32 are needed to make one CPU), 250L Mutagen.

All of these recipes are widely criticized to be over the top ridiculous and makes very little sense in terms of balance & logic; overusing the high tiered materials such as Radon and tiny Infinity, these recipes are by far one of the most obnoxious, least enjoyable and most tedious recipes in the game. In addition, it was also found out that it took roughly around 117~ Infinity ingots/dusts just to get one UEV circuit. with the extra Bio Medium required even further for the Bio CPU's and circuit boards, it goes beyond the expected Infinity amount for a single UEV circuit. So, how do we fix this?

First off, revert Raw Growth Medium back to its original recipe. New Recipe: Next, change the materials used in the Raw Bio Medium to as such: 16 Tceti E Seaweed Extract, 16 Europium dust, 8 Tartarite dust (note: this dust can be obtained through ores on Centarui A and Barnard), 6 Fluxed Electrum dust, 6 Cosmic Neutronium dust, 1 tiny Infinity dust, 20 cells of Growth Medium (20000L). Output: 20 cells of Bio Medium (20000L). image

Old recipe: Next, change the materials used in the Raw Bio Medium to as such: 8 TcetiE-Seaweed Extract, Mysterious Crystal dust, 4 CNaquadria dust, 2 Trinium dust, 1 Cosmic Neutronium dust, 1 Infinity Catalyst, 16000L of Raw Growth Medium. Output: 1 returned Infinity Catalyst at a 90% chance, 16000L of Raw Bio Medium. image

Change the Biocell recipe to as such: 64 Stemcells, 16 Unknown Crystal Shard or Mysterious Crystal dust, 4000L of Raw Bio Medium. Output: 32 Biocells, 4000L Mutagen. image

What this does is HEAVILY reduces the overall tedious and dumb aspect of the entire Seaweed problems that many people have had and complained about. These are some very simple recipes that can be changed quite easily, only requires a few lines to be adjusted/changed, simple & makes the majority of the community happy.

Potential arguments -"Doesn't the new renewable seaweed fix this issue?" Yes and no. While it fixes renewable problems, it does not address the on-going issue of making the Bio Medium and Bio circuits themselves with their absurdly high running costs.

-"Shouldn't we make a new reworked recipe instead of a bandaid fix?" That is true and is perfect for the long run. However, the current recipes are practically on the verge of being broken & insane. People have long complained in the Discord and on GitHub to fix these recipes. We all are requesting a bandaid fix at the very least to help fix this dumb issue.

observeroftime02 commented 5 years ago

100% in favor of this. Piky said pretty much everything there is to know about this issue. Maybe I will actually want to make lower tier Bios and Wetwares if that were to pass. Cause right now you would have to be mad to make either family of circuits unless you absolutely need to.

finkledoodle commented 5 years ago

A great solution for a problem that has been around for a while now, support 100%

0lafe commented 5 years ago

So uh, this seems like not the way to go about that

Growth medium's old recipe was terrible for a UV craftable circuit mostly used post UV. You reduce the amount of medium needed in the biocell change by 2x, it really doesn't need to also be free to make. Post change you're looking at 9000L per base circuit. 500 in the circuit board, 500 in the bio cpu assline, 4k in the bio cells, and 4k in the stemcells for the biocells. That comes out to a single pearl and 4/3 ichorium ingots producing 5ish base tier circuits. Considering pearls are easily duped and ichorium is really just OsIr gen, neither is too difficult by UV. The If and SpNt recipe will also be fairly useful later, as a single ingot of If will give you 4 mainframes worth of base tier circuits. The Am SpPu option is reasonable when starting circuits at 18 of each per base tier, but using easily obtained materials.

On the If to .1 Ic, it seems like way overboard on being simple to produce. You make 3.2 base tiers from 1 production, with 5B bio medium in a circuit. 1k in the board, then 4k for the cells. A mainframe will use 5B*8 for the circuits, then 6B more on the 8 additional boards. In assline recipes you'll use an additional 5.76B, totaling 51.76B for a mainframe. This equates to 3.235 crafts of medium for a mainframe. That means you won't even use a single IC on a mainframe, it'll only cost you 25.88 seeweed extract, 25.88 MC, 12.94 naquadria, 6.74 Ke, 3,235 SpNt, and around 32% of an IC. For a UEV circuit that's disappointingly low. Keeping If dust the same, you would be using 36% of a single If per UEV circuit, which again is really really low. With the reduction of medium in cells by 4x, and the reduction of ingredients in medium by 4x, the ingredients don't really need to change for biomedium production. I'm all for removing Oh because it doesn't' really fit, and lowering the seeweed by another 4x to 4 dust per 16B medium produced, but removing any cost from the items in medium seems a little much. When a mainframe costs that little to produce, it really removes a large part of the circuit cost in a way. Keeping If as a tiny pile per 16B medium results in an astounding like half an ingot per mainframe, which is still stupid low.

Changing the stemcell to biocell recipe seems good, and 16B bio medium at a time for current ingredients minus seeweed seems like a better solution. If 117+ If is an issue, and so is the insane seeweed cost, then a 16x reduction to input item costs for medium, combined with 4x less seeweed in that, seems to fix everything.

Changing the item quantities as well as lowering the costly items to cheap options results in a really really cheap circuit overall. Given UV-UHV infrastructure for production, the circuits would be quite cheap.

Changing the recipes at some point to better suited inputs and more convoluted paths seems like a good idea, but lowering the crafting difficulty of the item as a whole doesn't seem like something that should be the main goal. Seeweed/If cost could be a little high, but growth medium seems fine, especially post change. Biomedium and it's components become super reasonable with 16B per recipe, and 4x less bio medium in cells, if anything the non seeweed items might be a little too low.

ScriptedPiky commented 5 years ago

Adjusted the overall costs of the Bio Medium recipe a tiny bit along with some numbers. Left side: Bio Medium: 16 Tceti E Seaweed Extract, 16 Europium dust, 8 Tartarite dust (note: this dust can be obtained through ores on Centarui A and Barnard), 6 Fluxed Electrum dust, 6 Cosmic Neutronium dust, 1 tiny Infinity dust, 20 cells of Growth Medium. Output: 20 cells of Bio Medium (20000L). Biocell recipe is unchanged.

Only the upper left side (Bio Medium recipe) is considered. Recipes and place holders for me at the given time. image

Please note: It takes around 1 tiny infinity per 4 Bio ZPM circuits. As 32 Biocells requires 4 cells of Bio Medium, and 32 Biocells equals to 1 Bio CPU/ZPM circuit.

Also also, with this new change that I have proposed, the following circuits in terms of Bio Medium required goes as follows (totaled and summed up): 1 Bio CPU/ZPM circuit = 5000L 1 Bio Computer/UV = 10000L 1 Bio Super Computer/UHV = 21440L 1 Bio Mainframe/UEV = 45760L of total Bio Medium

Dream-Master commented 4 years ago

Add the recipes to Bartworks is maybe a idea too. Bio vat fits better than gt devices. Or maybe a combination of both.

Prometheus0000 commented 4 years ago

These have already been changed, so this should be closed.