Closed 0lafe closed 3 years ago
Yep just encountered this issue myself while testing in SP, very strange behaviour. SeaweedBroth changes to Ethanol for some reason.
Couldn't this be used to cheese particular fluids if you figured out the pattern of the changing? That sounds real bad.
I have the same issue: Osmium Solution -> sap Rhodium Sulfate -> molten glass Aqua Regia -> Poison
could this be the problem: https://github.com/GTNewHorizons/Steve-s-Factory-Manager/blob/14973c2db4df31f415815dd54bf18b381c23b9c0/src/main/java/vswe/stevesfactory/network/DataBitHelper.java#L35
I tested it locally and changed the 10 to a 32. this fixed the issue for me
Would it break everyone else's fluid SFM moving that isn't doing BW stuff? Still probably worth it even if it does
@KoljaStrohm can you do a pull request with your fix ? Thanks
sure if it not breaks other stuff.
I changed it in a way now such that it only breaks something if someone uses the fluid with the id 0 (don't know witch one it is or if it even exists). I will create a pull request soon.
@KoljaStrohm glease ask for some changes maybe its possible to add it. Thanks
So, did this fix it? @0lafe You use SFM all the time, do you have an answer?
Seems to be fixed
Great.
Which modpack version are you using?
2.0.8.3.smth
What do you suggest instead/what changes do you propose?
When you try to specify a few BW fluids, the filter changes to something else. Trying filter acidic iridium solution will switch to biogass for example. Acidic osmium becomes pahoehoe and CaCl2 is uu as well. Could be related to sfm string thing? Idk