GTNewHorizons / GT-New-Horizons-Modpack

A big progressive questing modpack for Minecraft 1.7.10 balanced around the mod GregTech.
https://www.gtnewhorizons.com/
Other
1.02k stars 307 forks source link

Naquadria rebalance discussion #7744

Closed johnch18 closed 3 years ago

johnch18 commented 3 years ago

A couple weeks ago I made an issue #7665 about naquadria, about a week ago I PR'd a pretty bad recipe for it, and I recently closed the issue for technical reasons. I thought it would be good to have an issue page where we could discuss a possible fusion recipe or other way to make naquadria more available at later tiers. Personally, I think it should be gated behind a T3 fusion reactor or a T8 planet, as a lot of UV components require naquadria and putting it earlier would reduce the cost of said reactor. I just think it's odd that getting naquadria seemingly never evolves beyond "process enriched naquadah" and that we should reward players who get past that UV.

Prometheus0000 commented 3 years ago

Honestly I question its usage in machine parts, as it's also a power-producing material (Nq gens). If a Nq rework ever happens, it's likely to be a high-tier version of that, meaning there won't be enough for parts, or it'll seem even weirder, or be unbalanced. Like, if you have a complex chain to make it like HOG, it doesn't make sense to make parts out of it too, for example. And then if you can make it easily with fusion or an ore, it makes the previous chain worthless. Like just mining pure iridium or something.

Was Nq alloy used in a tier's parts? Maybe use that instead? Or a new/unused material.

johnch18 commented 3 years ago

Nq alloy in UV would be a blessing to be honest. For UHV and up I could justify the more expensive material though.

GTNH-Colen commented 3 years ago

To be perfectly frank the vast majority of stuff material wise post LuV is pretty badly balanced and the complexity just goes out of the window. It would probably be better to work our way up from LuV by making chains or processes around materials there first.

johnch18 commented 3 years ago

That would be ideal. I do enjoy the idea expanding the material processing capacity of the fusion reactor. It seems like there are some recipes like iridium and osmium that are just meme-worthy in terms of practicality.

johnch18 commented 3 years ago

I say that because I tried crafting the Iridium required for an MEBF using my T2 fusion reactor and found out it would take about 300 days.

alphaNOVAircraft commented 3 years ago

Most fusion materials are, Nt is kinda fine since bot buffed it

Prometheus0000 commented 3 years ago

You're supposed to use the platline to make iridium. Or at least, that's my understanding.

johnch18 commented 3 years ago

Well, I tried not doing that and it failed, miserably.

SKYCATV587 commented 3 years ago

To be perfectly frank the vast majority of stuff material wise post LuV is pretty badly balanced and the complexity just goes out of the window. It would probably be better to work our way up from LuV by making chains or processes around materials there first.

it's time to copy gregicality's recipe now

github-actions[bot] commented 3 years ago

This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days

github-actions[bot] commented 3 years ago

This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days