GTNewHorizons / GT-New-Horizons-Modpack

A big progressive questing modpack for Minecraft 1.7.10 balanced around the mod GregTech.
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Potential alteration of materials list to remove some ore from VM pickup #7916

Closed Prometheus0000 closed 2 years ago

Prometheus0000 commented 3 years ago

Which modpack version are you using?

21.0.6b #

Ores collected by the VM that seem totally useless and are not spawned elsewhere and should have the material deleted:

Atlarus Ore, Promethium Ore, Praseodymium Ore, Rubidium Ore, Scandium Ore, Forcicium Ore, Forcillium Ore, Force Ore, Dilithium Ore, Infuscolium Ore, Emery Ore, Celenegil Ore, Pumice Ore, Inolashite Ore, Sanguinite Ore, Hepatizon Ore, Angmallen Ore, Eximite Ore, Prometheum Ore, Carmot Ore, Haderoth Ore, Meutoite Ore, Thulium Ore, Erbium Ore, Holmium Ore, Dysprosium Ore, Terbium Ore # Potentially useful, but we already have saltpeter so should be deleted too:

Niter Ore (the VM is the only way to get it) # Has two version picked up by the VM, but gets unified after picking up, so should be unifed beforehand: GT Cheese ore 894, BW cheese ore 32660 PS: the unification breaks the GC cheese ore needed for the no-rocket run. Also, why would it unify to the BW one? That seems weird. # Should not be an ore, and does not spawn anywhere else, so should have the ore disabled: Americium, Europium, Flerovium (is this even used? can we delete this?), Cosmic Neutronium, Lutetium, Ichorium, Shadow, Manyullyn, Electrum, Fluxed Electrum, Pig iron (wrought iron), Indium, # Maybe or maybe not disable the ore, but it doesn't spawn anywhere else: Trinium, Phosphate, Tantalum, Mysterious Crystal, Tellurium Ore # Only used by GT++? ores: Gadolinium Ore, Strontium Ore, Ytterbium Ore #

Useless ores that actually spawn can be discussed for removal later, since it would alter worldgen, and I think doing it all at once rather than in bits and pieces is a better idea. Make sure to mention if there's a use I missed, since deleting the material is a very good way to mess things up if it's actually used.

Should be done after next release anyway, to prevent bugs.

Related: #6136, #6560, #6995, #7356

johnch18 commented 3 years ago

Vulcanite is useless as well IIRC

Prometheus0000 commented 3 years ago

This is just for stuff picked up by the VM. And not anything that spawns on a planet, so worldgen doesn't break. All the other useless stuff is another huge list.

sintken commented 3 years ago

Other useless ores picked up by VM with non-planetary spawns are Oureclase Ore and Rubracium Ore.

Dysprosium is used for laurenium for chemplant casings for t7-t8 rocket fuel; the ore is present in toxic everglades, so it should be safe to remove from the DD list (but the laurenium recipe should be altered eventually to not become invalid with gt++ removal). Gadolinium (listed as gt++? only) is used for the casings for the broken-ass gt++ matter fab.

Prometheus0000 commented 3 years ago

Rubracium has samarium, a critical material as a byproduct. Which is ironic, given that rubracium itself is useless. And it's on planets too.

Guess I missed oureclase.

boubou19 commented 3 years ago

I wonder what will happens to tools made of one of those useless materials.

Prometheus0000 commented 3 years ago

You need a VM and the DD to get them, so I don't care unless it crashes. They can make another one out of something useful.

boubou19 commented 3 years ago

Not all the existing bases were made post DD change to remove all the useless ores from oregen...

Prometheus0000 commented 3 years ago

Dysprosium Ore, Terbium Ore seems to be used in obama (or at least had ore entries), so will not be removed for now.

I'll check and see what happens.

Prometheus0000 commented 3 years ago

OK, it crashed. So we need to add something to the mod first before doing anything. Or warn players to throw tools away I guess. crash-2021-05-25_10.49.36-server.txt

boubou19 commented 3 years ago

maybe make the mod replace tool missing parts with like iron parts, so tools aren't killed on update and ppl can keep their hardly leveled tools without worrying too much.

Prometheus0000 commented 3 years ago

I'd be happy if I could just get it to delete the tool, if you want more, someone else would probably have to do it. It doesn't even want to be recognized as a java project for me for some reason.

github-actions[bot] commented 3 years ago

This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days

Prometheus0000 commented 3 years ago

Uh, I think someone added a config list, but did they add anything to it?

D-Cysteine commented 3 years ago

Config added here:

I didn't think I was qualified to figure out what exactly should be removed, so I left the config empty. Doesn't seem like anyone else has added anything yet, either:

Prometheus0000 commented 3 years ago

@D-Cysteine I can't get it to work. I tried both names and numbers, but it does nothing.

S:BlacklistedMaterials <
        #Americium, Europium, Ichorium, Indium, MysteriousCrystal, Trinium
        103, 70, 978, 56, 398, 868
     >
glowredman commented 3 years ago

@D-Cysteine I can't get it to work. I tried both names and numbers, but it does nothing.

S:BlacklistedMaterials <
        #Americium, Europium, Ichorium, Indium, MysteriousCrystal, Trinium
        103, 70, 978, 56, 398, 868
     >

Afaik you have to put all entries below each other:

S:BlacklistedMaterials <
        Americium
        Europium
        Ichorium
        Indium
        MysteriousCrystal
        Trinium
     >

Also, I don't think using # to comment out stuff does work inside lists.

Prometheus0000 commented 3 years ago

OK, this looks like it works, thanks.

Prometheus0000 commented 3 years ago

I spent some time working on a list, so get ready to complain. This reduces the number of ores picked up from 279 (according to colen) to 122.

Doesn't spawn (also no use for almost all of them): Angmallen Atlarus Carmot Celenegil DarkIron Dilithium Duralumin Emery Erbium Eximite Force Forcicium Forcillium Gadolinium Haderoth Hepatizon Holmium Infuscolium Inolashite Meutoite Niter Oureclase PigIron Prometheum Promethium Praseodymium Pumice Rubidium Scandium Sanguinite Strontium Tellurium Terbium Thulium Ytterbium

Is useless (pure materials only in this list), or at least is useless at UEV: Adamantium Alduorite Ceruclase Dysprosium Endium Lanthanum Mithril Orichalcum Oriharukon ShadowIron Tartarite Vulcanite Vyroxeres

Only for taking apart for other stuff that has a more pure ore (scheelite and tungstate, but not tungsten for example) Almandine Alunite Andradite BandedIron Barite BasalticMineralSand Bauxite Bentonite BrownLimonite Cassiterite CassiteriteSand Chalcopyrite Chromite Chrysotile Cobaltite Cooperite Diatomite Dolomite FoolsRuby FullersEarth Garnierite Glauconite GlauconiteSand GraniticMineralSand Grossular Ilmenite Kaolinite Kyanite Lazurite Lepidolite Magnesite Magnetite Mirabilite Molybdenite Pentlandite Perlite Pitchblende Pollucite Powellite Pyrite Pyrochlore Pyrolusite Pyrope Realgar Rubracium Scheelite Sodalite Spessartine Spodumene Stibnite Tantalite Tetrahedrite Trona Tungstate YellowLimonite Uraninite Uvarovite VanadiumMagnetite Vermiculite Wollastonite Wulfenite Zeolite

Useful stuff that shouldn't have an ore, and thus not be picked up by a VM: Americium Cheese CosmicNeutronium Electrum ElectrumFlux Europium Flerovium_GT5U Ichorium Indium Lutetium Manyullyn MysteriousCrystal Naquadria QuartzSand Shadow

BW:

Doesn't spawn: Atheneite Crude Rhodium Metal Iridium Metal Residue Leach Residue Orundum Platinum Metallic Powder Palladium Metallic Powder Rarest Metal Residue Temagamite Terlinguaite

Only for taking apart for other stuff: Arsenopyrite Bismuthinite Bismutite Bornite Chromo-Alumino-Povondraite Djurleite Fayalite Ferberite Fluor-Buergerite Forsterite Green Fuchsite Hedenbergite Huebnerite Loellingite Olenite Orange Descloizite Prasiolite Red Descloizite Red Fuchsite Vanadio-Oxy-Dravite Wittichenite

Has europium/indium in it: BArTiMaEuSNeK Roquesite

PS: some ores like bastnasite, borax, calcite, fluorspar, monazite, phosphate or red zircon are the best source for something even if they're not pure. Sphalerite and galena aren't on the list so you can still make indium. Rutile can be used to make titaniumtetrachloride, which reduces costs of some things, so I left it off. Thorianite also has a use in glass, though I'm not sure if anyone would care at this level.

boubou19 commented 3 years ago

PS: some ores like bastnasite, borax, calcite, fluorspar, monazite, phosphate or red zircon are the best source for something even if they're not pure. Sphalerite and galena aren't on the list so you can still make indium. Rutile can be used to make titaniumtetrachloride, which reduces costs of some things, so I left it off. Thorianite also has a use in glass, though I'm not sure if anyone would care at this level.

At that point of the game, you don't really care anymore of the best way to get stuff, as efficiency is compensated with speed.

Prometheus0000 commented 3 years ago

3rd list: outside of the fools ruby, i am against of the ores in this list, because in the current state of things, every ore is added with the same weight in the deep dark, so the probability to get an ore every 10 ticks is 1 divided by the amount of ores inside the orelist. So butchering all the impure ores will just buff a lot the deepdark.

That's partly the idea though? Why have things get pulled up that people just void? To add artificial difficulty? Just make the VM slightly slower if you feel it's too strong now.

4th list: i think we need to discuss a bit. (for me lutetium should be availiable since the spam of nuclear breeder reactors generate quite some lag due to ic² shitty code)

Lutetium doesn't have an ore, and it's ore should be disabled, like a lot of stuff. I think adding another way of getting it would be better than relying on DD mining. This is also the list I think people will want to complain about the most. Also, I've never heard about nukes being laggy ever.

5th list: looks fine, but i'd be fine with only the ores that give platinum line stuff being removed.

Why? They don't even generate in any dim, why start giving them out here so people can void them?

6th list: if it's just to reduce the orelist of the deepdark without any other reason, then i make the same remark as for the 3rd list.

And I say the same thing again, why add stuff people will void?

7th list: roquesite doesnt seems as bad as pure indium, given it's an impure ore, BArTiMaEuSNeK ore is a meme ore and gives Neon outside of europium, which can at least be used to boost x4 the output of the void miner, so maybe that could cause a positive loop (one would need to make the calculus to make sure it's positive tho).

Those are on the list only because of the massive buff using the VM gives to getting them. If they were as rare as they are normally, I'd have no problem with them being on the list. That said, it doesn't matter that much either way.

PS: the VM should really have the first 2 fluids reworked to be possible to get outside of replicating (which I think everyone on the dev team already knows).

At that point of the game, you don't really care anymore of the best way to get stuff, as efficiency is compensated with speed.

Again, if people just void something because you need to get 50 or 20 of it to break it apart, why even bother giving it to them? We need some DD players like @GTNH-Colen or @botn365 to tell us what people void and what they keep.

GTNH-Colen commented 3 years ago

In regards to the 4th list, I think this is better.

New 4th list: Americium Cheese Electrum ElectrumFlux Flerovium_GT5U Ichorium Manyullyn QuartzSand Shadow

Items removed from 4th list: CosmicNeutronium (Only place to get it in a pure form, so I think it should stay) Europium (This is an LuV mat, I kinda get Americium but I don't see the issue with letting the DD have this) Indium (At UEV+ who cares, I'd just allow it at this point) Lutetium (Same reason as boubou) MysteriousCrystal (Useful to endgame) Naquadria (???? no idea why this would be removed)

I could perhaps see an argument for keeping americium ore but I do think forcing some fusion material gen late game is good. This is a really tricky question that will likely always leave some people unhappy as we all use different stuff for different purposes as well as differing views on what is "fair".

I think we should also all keep in mind that this is in essence the final planet, if we ever add something new in the endgame to work on then the DD should probably be pushed back behind it. It's just meant to be an area where you can get pretty much as much as you want in abundance.

Pxx500 commented 3 years ago

That's partly the idea though? Why have things get pulled up that people just void? To add artificial difficulty? Just make the VM slightly slower if you feel it's too strong now.

Wouldn't that mean nerfing all other planets as well? Wouldn't you have to delete some "voidable" ores from them as well to balance it out?

Prometheus0000 commented 3 years ago

What? This is just a BL for what the VM picks up in the DD, and only the DD.

observeroftime01 commented 3 years ago

@Pxx500 the void miner just picks up whatever spawns in that dimension, and what is being discussed here is a special case concerning only the DD dimension and it's associated drop list. It will have no effect on other planets / dims, as those ores don't spawn there anyways.

Pxx500 commented 3 years ago

How about adding 2 modes to VM in DD? 1st mode for only essential top tier ores and 2nd mode for everything (without useless and op ores meaning suboptimal ores are still mined). In this case 1st mode would just have % chance to not mine anything.

GTNH-Colen commented 3 years ago

A way to focus the VM akin to what other mods do would be nice but ultimately require quite a large overhaul of the multi so don't see it happening.

GTNH-Afx237v7 commented 3 years ago

As for Lutetium I suggest to fix the BW High Temperature Thorium Reactor as described here: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8063 Seems like a reasonable multi to obtain it aside from nuke spam.

boubou19 commented 3 years ago

Considering the original suggestion of @Prometheus0000, that would make a removal of 62 ores for the "trash ores". That's a bit too much imo. Also considering the original suggestion, that would make the orelist shrink from 279 to 122, which means that the probability for an ore to be picked by the VM goes from 0.358% to 0.82%. The VM pick an ore every 10 ticks, then multiply it by its tier, then by the gas multiplier.

A cell of Og can last 500s or 10 000 ticks. It takes 3664 ticks to make a cell of Og in a UV replicator. So in the same time, the VM will have consumed 1 cell of Og while a matter replicator will have given 2.7 cell of Og. So with that we see that 1 replicator UV can sustain 2.7 void miners.

You need 916mb of UUM to make a cell of Og, and with an UV mass fab, for 1A LuV due to its odd overclock, you will make a mb of UU in 25 ticks. To keep up with a replicator for Og, you need to produce 0.25mb/t of UU. So you need 6.25 mass fabs UV to keep up. So in term of running cost: per Og replication setup you need 1UV for the replicator, 6.25A LuV for the mass fabs (0.39A UV). A VM III takes 1A UV, so you need 2.7A UV for the VM. That makes a total of 4.09A UV per setup if you want to perfectly tune your ore production. So 1 UEV is roughly equals to 10.8 VM III with Og. Let's round it down to 10 VM III.

So basically, it makes for 10 VM III a change from 0.00358*3*64*10*2*3600 = ~49.5k ores/h for every ores to 0.0082*3*64*10*2*3600= ~113.35k ores/h for every ores.

With that change, we are highlighting that deepdark offers too much ores in comparison to the running costs.

Prometheus0000 commented 3 years ago

Again, this isn't about that. You can just make it twice as slow if you want to? Or make Og produce less. Or make Og cost more to make. Etc. That's a different discussion though. Adding more ores to make it worse is false difficulty. Honestly, you shouldn't be able to replicate the fuel, as that's not the intended way to get it. Maybe try disabling that?

We should focus on what it can pickup, and then balance the VM itself later. Not try to force it to work exactly the same as now so it doesn't get any better. Otherwise, what's even the point of a BL in the first place? The whole point of the BL is to make it better/more effective.

Pxx500 commented 3 years ago

Again, this isn't about that. You can just make it twice as slow if you want to? Or make Og produce less. Or make Og cost more to make. Etc. That's a different discussion though. Adding more ores to make it worse is false difficulty. Honestly, you shouldn't be able to replicate the fuel, as that's not the intended way to get it. Maybe try disabling that?

@Prometheus0000 can you please explain what do you mean by "false/artificial difficulty"? It could also be said about your solutions since they are grindy/make more machine spamming More ores on the list means that there are suboptimal ores that can be processed and still give players something but whether they use it or not is up to them. Also deleting all suboptimal ores would mean more miners on other planets since you can't really tell what each player uses to keep their base going, deleting useless and OP ores is fine and already makes DD better but why delete nearly all suboptimal ores?

Prometheus0000 commented 3 years ago

@Prometheus0000 can you please explain what do you mean by "false/artificial difficulty"? It could also be said about your solutions since they are grindy/make more machine spamming

Adding more ores, just so that you don't get good ones you actually want. They might as well be cobblestone.

More ores on the list means that there are suboptimal ores that can be processed and still give players something but whether they use it or not is up to them.

Ask players at UEV whether they use them or void them. Neither coloen nor bot wanted to say after I @'d them. I assume from previous discussions they get voided.

Also deleting all suboptimal ores would mean more miners on other planets since you can't really tell what each player uses to keep their base going, deleting useless and OP ores is fine and already makes DD better but why delete nearly all suboptimal ores?

? We're talking about the DD, not pre-DD.

Pxx500 commented 3 years ago

Adding more ores, just so that you don't get good ones you actually want. They might as well be cobblestone.

But why is this "aftificial difficulty" as opposed to for example nerfing oganesson? They both accomplish the same thing in two different ways, but the option with more ores gives you something in exchange.

Ask players at UEV whether they use them or void them. Neither coloen nor bot wanted to say after I @'d them. I assume from previous discussions they get voided.

Well it may be true but you can't really say that every player will void them and I think that adding 2 blacklists that you can change between would be much better in not restricting players than blackisting all things that few people (I guess not many people got to DD) think is useless.

Also deleting all suboptimal ores would mean more miners on other planets since you can't really tell what each player uses to keep their base going, deleting useless and OP ores is fine and already makes DD better but why delete nearly all suboptimal ores?

? We're talking about the DD, not pre-DD.

I don't understand why you think it's irrelevant but ok.

Pxx500 commented 3 years ago

Also what about making miner have % chance to not mine anything for every blacklisted ore? Would solve all problems with voiding and balance at the same time

GTNH-Afx237v7 commented 3 years ago

I am not UEV but running 4 Tier 1 void miners has made me select some ores (The ones without usage) void completely and the high weight ones (especially brown and yellow limonite) store to avoid clogging up the processing line. I do understand the concern from boubou that a list reduction is a buff to the rarer ores, but I don’t find that bad as the less desirable ones are stored or voided anyway, i.e. not processed at all. I would even go so far as to say the less desirable ones are a time sink on your way to what you actually want, and I believe we can agree that nobody likes time sinks....

Pxx500 commented 3 years ago

I would even go so far as to say the less desirable ones are a time sink on your way to what you actually want, and I believe we can agree that nobody likes time sinks....

But is there any other way to limit amount of rare ores other then time sinking them?

Prometheus0000 commented 3 years ago

Make the VM slower. Or, don't, because why do we need the VM to not get faster?

Pxx500 commented 3 years ago

It's still time sinking, very easy solution is to make more VMs and reduce the TPS in the process.

Prometheus0000 commented 3 years ago

I'm pretty sure processing is more TPS lagging than a VM.

Pxx500 commented 3 years ago

Just because it's less laggy then something else doesn't mean it should be ignored, but you are right

boubou19 commented 3 years ago

@Prometheus i'd like to know one thing: why make it artificially hard when the issue is in the base running cost. All i want to know is that if we want to give away ores in DD for cheap or if we want to maintain some difficulty. VM is not very balanced to begin with, and trimming the DD ore will have repercussions: ore treatment running more often because you get more often the ores you want, meme items becoming easier to get, ... stuff like that. DD is the final dimension for the player: that means players wanting a "set and forget" kind of setup will go in DD and ez. Right now, players can put a VM on a planet to get some ores in bigger quantities. Will it be the case after the change?

Also, interesting question: do we want to keep equal weight for each ore or do we want to change them or do we keep them as is?

Prometheus0000 commented 3 years ago

Also, interesting question: do we want to keep equal weight for each ore or do we want to change them or do we keep them as is?

I'd rather they be weighted. Though setting it manually would be a pain if we have to do that.

@prometheus i'd like to know one thing: why make it artificially hard when the issue is in the base running cost.

Huh? I'm suggesting making it better by removing useless junk from the list? I'm saying that if you_ feel it's too easy, there are ways to make it harder.

All i want to know is that if we want to give away ores in DD for cheap or if we want to maintain some difficulty.

I'm not sure. Ask someone in UEV I guess? But difficulty should be more in making Og, not in filtering and voiding stuff.

VM is not very balanced to begin with, and trimming the DD ore will have repercussions: ore treatment running more often because you get more often the ores you want, meme items becoming easier to get, ... stuff like that.

I'm saying VM balance is a different discussion from what you can get from the DD, and conflating the two as one issue is problematic to say the least.

I've never used one, so if you say it's OP, then ok, maybe it is. In that case, nerf it somehow, but don't add stuff to the list so it works less effectively, that's the wrong way to 'fix' things.

DD is the final dimension for the player: that means players wanting a "set and forget" kind of setup will go in DD and ez. Right now, players can put a VM on a planet to get some ores in bigger quantities. Will it be the case after the change?

I assume planet will always be better since the list will always be smaller.

boubou19 commented 3 years ago

I'm not sure. Ask someone in UEV I guess? But difficulty should be more in making Og, not in filtering and voiding stuff.

Well i am UEV, and Og should be more harder it's currently a joke. But still. the equal weights make no sense: why should i be able to get cosmic neutronium as often as copper?

I assume planet will always be better since the list will always be smaller.

It depends: everything that has a normalized weight below 1 divided by the size of the orelist in DD will just be ininteresting to gather on the planet, so with DD you just tell the player to mine rare ores in DD.

observeroftime01 commented 3 years ago

The issue isn't the base running cost, this issue is about the VM picking up ores that have no purpose or use in the game at the moment. Which really, it should not pick up. Hence the suggestion to blacklist unused ores from the Void Miners Deep Dark drop list via config. And I'm all for it.

I went through the list of ores myself and picked out everything that does not have any apparent uses anywhere. Of course a few others should do a similar exercise like @Prometheus0000 did, the more people check this the less likely it is that some useful ore gets disabled by accident.

Here's what I deem without any current use (besides tinkers tools lol) after 30 minutes in NEI

 S:BlacklistedMaterials <
        Atlarus
        Celenegil
    Carmot
    Duralumin
        Dilithium
        Emery
        Erbium
        Eximite
        Force
        Forcicium
        Forcillium
        Haderoth
        Hepatizon
        Holmium
        Infuscolium
    Inolashite
        Meutoite
    Oureclase
        Orichalcum
        Oureclase
        Pollucite
        Praseodymium
        Prometheum
        Promethium
        Pumice
        Rubracium
        Sanguinite
    Scandium
        Terbium
        Thulium
        Trona
        Vulcanite
        Vyroxeres
     >

Tellurium does have a use for BW Circuits, but AFAIK it's added as a drop to the OW with a weight of 8.0 via void miner config anyways. I'd leave it in the DD as a drop, as it has a use after all. PigIron seems pointless, but actually becomes regular Iron after processing via thermal centrifuge, so it does have a use (do we really need more iron, I guess not, but it's got a use so...). Strictly speaking, Dilithium does have a use to make lenses out of which can be used, but there's lots of other alternatives for white lenses, and nothing that only a Dilithium lens does.

I'm sure I forgot an ore or two without any uses. Feel free to correct me, as it will make my own config better 😊

Prometheus0000 commented 3 years ago

Time to ask @D-Cysteine if he could add a weighting mechanic then.

Pxx500 commented 3 years ago

 S:BlacklistedMaterials <
        Atlarus
        Celenegil
  Carmot
  Duralumin
        Dilithium
        Emery
        Erbium
        Eximite
        Force
        Forcicium
        Forcillium
        Haderoth
        Hepatizon
        Holmium
        Infuscolium
  Inolashite
        Meutoite
  Oureclase
        Orichalcum
        Oureclase
        Pollucite
        Praseodymium
        Prometheum
        Promethium
        Pumice
        Rubracium
        Sanguinite
  Scandium
        Terbium
        Thulium
        Trona
        Vulcanite
        Vyroxeres
     >

Rubracium gives samarium

Prometheus0000 commented 3 years ago

There's a samarium ore you can get instead.

D-Cysteine commented 3 years ago

I actually just recently added ore processing diagrams to NEI; it might be useful for anyone who's trying to figure out what ores can be used for. You can get it here:

Prometheus0000 commented 3 years ago

About that:

D-Cysteine commented 3 years ago

Thanks for the detailed feedback! Probably best to move discussion of the diagrams stuff out of this bug, but to address your comments:

Prometheus0000 commented 3 years ago

Will be in next release! (That issue was actually the original inspiration for this mod)

After you finish this, you might want to consider another page for GT tools, as many people have trouble finding tool X made of material Y. Like a steel wrench or cosmic neutronium scanner. Or add it to the same page, we have more space than JEI with the stretched GUI.