Closed Shibva closed 2 years ago
Does it happen with signs too?
XD, I forgot about this one
and I see a possible fix in a pull request
thank you! it may not mean much but visual fixes like this mean the world to me and those that cant stand visual bugs like this XP
if you want, I can test it on my end to see if it works. id be more than willing to help in any way I can ^w^
I tested it in creative in my dev environment, but if you want to confirm try the build from here: http://jenkins.usrv.eu:8080/job/WitchingGadgets/41/artifact/build/libs/WitchingGadgets-1.7.10-1.2.18-GTNH-2-g30b76e2.jar
thanks, this should be easy to test since its been a base mod issue {i mean that it existed even in the original mod itself[
ill run it both on a lite pack im messing around on and in the GNTH instance I have as well
ill get back to za
ok, I should have expected that this would not work outside of the pack (I mean as in it would work without gregtech being a dependency) oh well,
off to test it in the pack now
the issue is fixed, you can close this issue as completed once its merged into the main pack itself
thank you
although the GT requirement is a bit... eh. I must ask, why did GT become a required dependency out of curioucity
Which modpack version are you using?
2.1.1.0 #
If in multiplayer; On which server does this happen?
SP #
What did you try to do, and what did you expect to happen?
when you aproach a village with Witching Gadgets structure wtih those photos in item frames it will cause mobs to be brighter than they should for some unkown reason #
Attach screenshots if needed
#
What do you suggest instead/what changes do you propose?
to please try and fix this rendering issue #
What is your GTNH Discord username?
Dogg- Ya know what, you already know who this is. #
Bonus Issue
The structure when it generated, the glowstone block sometimes needs a block update to make it light it up
Thanks for reading in Advanced