Closed Dream-Master closed 2 years ago
Finally close #7847 - new recipe for AE2 storage components - has been PR‘ed long time ago, still no consensus
Finally close #7847 - new recipe for AE2 storage components - has been PR‘ed long time ago, still no consensus
Because I don’t merge it in this stage.
Edit: I don't know how to link correctly apparently; I can't get the green circle. Edit by maintainers: Fixed format for ya
Because I don’t merge it in this stage.
Yes that is what I mean - we need to find and agreement on the recipe, then merge, then close.
Edit: I don't know how to link correctly apparently; I can't get the green circle.
- [ ] #8611
Given the aluminum change we should also include the proposed kanthal down-tier
Looking at how the alum line is right now, this is essential. The EBF steps unlocked at LV to get aluminium and into the MV tier can only be changed at early-mid HV, after making a cleanroom, the HV circuit chain and the vac freezer. During MV, you have to keep using the LV EBF recipes.
Given the aluminum change we should also include the proposed kanthal down-tier
Looking at how the alum line is right now, this is essential. The EBF steps unlocked at LV to get aluminium and into the MV tier can only be changed at early-mid HV, after making a cleanroom, the HV circuit chain and the vac freezer. During MV, you have to keep using the LV EBF recipes.
No it is not. Alu change works well with old coils in hv.
No it is not. Alu change works well with old coils in hv.
How so? Carbon Dust can't be used with Alumina until post-vac freezer, and the same goes for smelting Aluminium Dust directly.
Alumina + cryolite much cheaper than before
Lv
Even if that's true, according to this chart I'm looking at, electrolyzing Alumina for Aluminium Dust and Oxygen can be done in an HV electrolyzer (unlocked with stainless steel) but it can only be processed after 2 new multis are built and the new circuit line has been started.
Kanthal Coils even say in the tooltip that they are MV. I don't see any reason for them not to be, especially after the aluminium change.
As it’s stood for a long time, kanthal coils are pointless. As soon as you make them, you just make nichrome straight away. Moving them to actual MV makes lots of sense.
Sure the kanthal buff is maybe a good change but it is not necessary because of the aluminium change.
Sure the kanthal buff is maybe a good change but it is not necessary because of the aluminium change.
True, as long as the cryolite is fixedindev the people who are late LV/early MV can use that. I'll note it on the Upcoming Changes page (which will become the wiki release page).
Whoever included the AMDIForge-mod again (see #3204), can it be removed again? Since it is in 2.1.1.4QF2 currently and therefore Magnum torches are broken there.
Some more suggestions, some of which might be too much work though:
I could go through and try to compile a list of bugged recipes in 2.1.1.4, if desired, though there are very, very many.
and update the nee.
remove or make the platinum you get via Molecular Transformer more expensive
* [ ] Mark quests secret, and re-enable showing the view mode button by default in the quest book
@D-Cysteine What else is needed on this subject? IIRC it's feature complete and merged already?
* [ ] Mark quests secret, and re-enable showing the view mode button by default in the quest book
@D-Cysteine What else is needed on this subject? IIRC it's feature complete and merged already?
Currently, the view mode button (not view mode itself, but rather the button toggling it) is hidden by default, because there are some quests that it would show, which we actually want to hide even from view mode.
We need to actually go through the questbook and mark any quests that need to be secret with the new SECRET
visibility. Then, we need to go into the Better Questing config and enable the view mode button by default. Unfortunately, I don't know which quests need to be secret. @Dream-Master might know?
* [ ] Mark quests secret, and re-enable showing the view mode button by default in the quest book
@D-Cysteine What else is needed on this subject? IIRC it's feature complete and merged already?
Currently, the view mode button (not view mode itself, but rather the button toggling it) is hidden by default, because there are some quests that it would show, which we actually want to hide even from view mode.
We need to actually go through the questbook and mark any quests that need to be secret with the new
SECRET
visibility. Then, we need to go into the Better Questing config and enable the view mode button by default. Unfortunately, I don't know which quests need to be secret. @Dream-Master might know?
I dint have the time for set quests to be secret and enable view mode again. Will do this after the 2.1.1.5 dev version
Finally close #7847 - new recipe for AE2 storage components - has been PR‘ed long time ago, still no consensus
done
- [ ] [RFC] Dyson Swarm Ground Unit Balance & Recipes #8577
- [ ] Feature: Dyson Swarm (No Recipes / Balance yet!) Galaxy-Space-GTNH#7
- [ ] "Dyson Sphere Ground Unit" component recipes
will be done after release
- [x] Change Kanthal Coils to be in MV instead of HV #8628 Given the aluminum change we should also include the proposed kanthal down-tier
Done
- [x] Add Schematica as an optional mod #245 this apparently just works
Done
- [ ] Suggestion: Recipe Filters NotEnoughItems#47
- [x] Suggestion: add NBT support for different bookmarks NotEnoughItems#30
- [x] Feature Suggestion: Bookmark Locking NotEnoughItems#16
- [x] GT++ bookmarked fluids changed after restart NotEnoughItems#18
I can fix this issues
@mitchej123 can you add this or is this just for next release ? (first checkbox)
Some more suggestions, some of which might be too much work though:
- [ ] Mark quests secret, and re-enable showing the view mode button by default in the quest book
- [ ] Fix as many colliding / bugged recipes as we can
- [ ] Decide on what we want to do for #gc-o2-lox-rework and implement it?
I could go through and try to compile a list of bugged recipes in 2.1.1.4, if desired, though there are very, very many.
Will add the secret quest stuff tomorrow
and update the nee.
@iouter let me know when it is done
and update the nee.
@iouter let me know when it is done
i think these are all done and can be used Just Enough Calculation Not Enough Energistics
In checking the current zip I noted the following are either not on Jenkins or are outdated in the zip/jenkins:
NEI-Integration (has code fixes) Biomes of Plenty StorageDrawers (got split into five, but the "original" unuqdated one is still there WitcheryExtras (has code changes) BloodMagic (has code changes, renamed master)
Could we maybe get this #8806 into 2.1.2.0 ? It would be a small change, but help a lot with scalability and especially server performance.
2.1.2.0 came out this night, so nope, sorry. Maybe in the next one.
Oh lol, sorry, too late^^ I was deceived by this issue being still pinned lol
Your GTNH Discord Username
DreamMasterXXL
Your Pack Version
2.1.2.0
Your Proposal
We need a checklist what need to be done before stable 2.1.2.0 update
Your Goal
We need a checklist what need to be done before stable 2.1.2.0 update
Your Vision
We need a checklist what need to be done before stable 2.1.2.0 update
Final Checklist