Closed sinergistic closed 2 years ago
I have also noticed this problem.
Seems to be similar to / might be the cause of this report: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9285
It may be that the spawn chunks are somehow generated before VP gets a chance to run hmmm - I wonder if they fail if the world is made in 2.1.1.0 and then immediately upgraded.
Setting up B:recacheVeins=true (visualprospecting.cfg) was solved this problem for me. Local cache have missing info about some ore veins after first cache generation. So after finding this workaround I was stop debugging, too much lazy :)
recacheVeins and re-opening the world seems to resolve the problem for me as well.
Your GTNH Discord Username
Yukiko / Sinergistic#6159
Your Pack Version
2.1.2.1
Your Server
SP
Type of Server
Open To LAN
Your Expectation
Visual Prospecting should catalog ore veins that haven't been significantly messed with by things like caves, dungeons, etc.
The Reality
Visual prospecting appears to struggle with cataloging ore veins located near spawn in a fresh world.
Freshly generated world in a 2.1.2.1 (updated from 2.1.2.0 MMC install) client with some config options changed (AE2 meteors = false, pollution = false, biome size = 5), and running visualprospecting-1.7.10-1.0.25b-3-g232b08a.jar from jenkins.
Freshly generated world in 2.1.2.1 client (updated from 2.1.2.0 MMC install) in a fresh instance, zero config changes. Running visualprospecting-1.7.10-1.0.25b.jar.
I also tried with visualprospecting-1.7.10-1.0.26b.jar downloaded from the VP github and experienced the same issues, but don't have pictures.
Your Proposal
A '/vp add blah' to manually add something to the overlay would be very welcome to fix issues like this on the fly. Wouldn't even need to have the fancy ore types for the vein, just a name and a generic ore picture that shows up in the overlay.
Final Checklist
https://discord.com/channels/181078474394566657/181078474394566657/926228008111591476 Just confirming I'm not the only person with this issue.