Open PlayfulPiano opened 7 months ago
I've almost implemented this, but I have issues with adding a dependency to the GT API (it makes checking for the cell fluid easier via Looks like my Gradle project was just not correctly imported. I cleared the cache and it works now. The class is also named GTUtility
class). The project already has com.github.GTNewHorizons:GT5-Unofficial:5.09.48.133:dev
as a compile only dependency, but I am unsure how to add the API jar file to it.GT_Utility
.
Additionally, I had trouble setting up a client that contained GT. Mostly due to transitive dependencies to other mods. Is there a list of mods I need for a minimal environment that contains GT so I can check my implementation?
~I've almost implemented this, but I have issues with adding a dependency to the GT API (it makes checking for the cell fluid easier via
GTUtility
class). The project already hascom.github.GTNewHorizons:GT5-Unofficial:5.09.48.133:dev
as a compile only dependency, but I am unsure how to add the API jar file to it.~ Looks like my Gradle project was just not correctly imported. I cleared the cache and it works now. The class is also namedGT_Utility
.Additionally, I had trouble setting up a client that contained GT. Mostly due to transitive dependencies to other mods. Is there a list of mods I need for a minimal environment that contains GT so I can check my implementation?
Your best bet would probably be the info in the GT-New-Horizons-Modpack repo or the nightly builds that get posted in the discord.
Also the discord has a #mod-dev channel for other development related questions if you need to find out about anything.
Self explanatory suggestion (also thank you for opening up this issue page), right now if you have one of the aforementioned cells in your inventory, the fluids stored do not count as part of your current inventory for recipe cost calculations. Would be a great for this to be fixed.
Thanks!