Closed Velas8555 closed 5 months ago
the ServerUtilities mod does not disable explosions on the server in captured chunks
If you run the server, can you check the config? (/serverutilites/serverutilities.cfg, then world->enable_explosions)
There are 3 options as I understand. Teams can only decided for themselves on 'default' otherwise explosions are on for everybody ('true') or off for everybody ('false').
and what does the server settings have to do with it, if it says that it should disable explosions in captured chunks, it turns out not to be a server mod. For each house separately, for each group, it must work separately. I'm alone, I'm privating the territory and turning on or off the settings anyway there are explosions
changing that config does not change it?
hmm, a bit of a side note. But probably the teams setting should not show ingame if the config is set to false or true.
If you truly had that setting set to false when the explosion occured then that is a problem. It is however not a problem I'm able to reproduce.
The teams setting should not be displayed in the game,true. This is how I should do it
I check so I went into a single-player game, seized the territory, turned off the explosions, took Industrial dynamite and blew it up in the captured territory. with different settings, the explosions do not disappear in the same way
I did not understand why to reproduce if you need to fix it on the GTNH 2.5.1 client version does not work
ServerUtilities
https://disk.yandex.by/d/--tyewsECxXogA
everything works fine, I just had to say that it only works on GREGTECH mechanisms
the ServerUtilities mod does not disable explosions on the server in captured chunks![Screenshot_104](https://github.com/GTNewHorizons/ServerUtilities/assets/117538143/ca5c9287-123c-4043-bfef-ecb1786247cb)