Closed kstvr32 closed 2 months ago
Supersedes GTNewHorizons/Hodgepodge#420 as a fix for the SoundManager NPE crashes
Fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/17190 Fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/17190 Fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/16281 Fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/12848 Fixes https://github.com/GTNewHorizons/Hodgepodge/issues/406
Adds null check that is present in LWJGL2 when initializing OpenAL sound.
Does that commit resumes the sound?
This changes back to standard 1.7.10 behavior of turning to silent mode.
You can manually reload the sound by pressing F3 + T
Supersedes GTNewHorizons/Hodgepodge#420 as a fix for the SoundManager NPE crashes
Fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/17190 Fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/17190 Fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/16281 Fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/12848 Fixes https://github.com/GTNewHorizons/Hodgepodge/issues/406
Adds null check that is present in LWJGL2 when initializing OpenAL sound.