Just a List of minor things I noticed during my time of adding Compat to Twilight Forest:
Naga Scales are not increased when using Looting Weapons, all other Bosses do drop more with Looting (except Urghast, but that one is a Chest)
Helmetcrabs when on Fire still drop Raw Fish instead of Cooked Fish. (GT6 happens to fix that lack of roasting the Fish)
Filled Maps (Magic Map / Maze Map / Ore Map) still stack to a size of 1 instead of 64, which is a holdover from older MC Versions that did not allow Map duplication. Vanilla Filled Maps do stack to 64 in 1.7.10. (GT6 happens to increase that max stacksize too)
Crumble Horn, Peacock Fan, Ore Magnet and the Giant Pickaxe have an insanely low max durability by two orders of magnitude too little (yeah about two decimal digits too little), which makes them almost single use to the point of nobody actually wanting to use them, because you dont get much from them breaking near instantly. (GT6 sets their durability to 10000 for all four of those)
Too bad Mending does not exist yet, because then it would actually make sense that you need to recharge them with EXP Orbs.
I fixed most of these Issues in GT6, so it will work with the old Twilight Forest Versions too, but I wanted to mention it just so there is a record of the Issues I noticed. ^^
Just a List of minor things I noticed during my time of adding Compat to Twilight Forest:
Naga Scales are not increased when using Looting Weapons, all other Bosses do drop more with Looting (except Urghast, but that one is a Chest)
Helmetcrabs when on Fire still drop Raw Fish instead of Cooked Fish. (GT6 happens to fix that lack of roasting the Fish)
Filled Maps (Magic Map / Maze Map / Ore Map) still stack to a size of 1 instead of 64, which is a holdover from older MC Versions that did not allow Map duplication. Vanilla Filled Maps do stack to 64 in 1.7.10. (GT6 happens to increase that max stacksize too)
Crumble Horn, Peacock Fan, Ore Magnet and the Giant Pickaxe have an insanely low max durability by two orders of magnitude too little (yeah about two decimal digits too little), which makes them almost single use to the point of nobody actually wanting to use them, because you dont get much from them breaking near instantly. (GT6 sets their durability to 10000 for all four of those)
Too bad Mending does not exist yet, because then it would actually make sense that you need to recharge them with EXP Orbs.
I fixed most of these Issues in GT6, so it will work with the old Twilight Forest Versions too, but I wanted to mention it just so there is a record of the Issues I noticed. ^^