Closed Koopa1018 closed 1 year ago
That variable gets used in the very last line of the function. It's...kind of the whole point of the function.
That variable gets used in the very last line of the function. It's...kind of the whole point of the function.
Don't know what I was thinking here, thank goodness I'm not programming this by myself. :P
As I check, though, you were right. It would've pulled from the class's frame
variable, just like in the is_pressed
situation. Not ideal for function purity, but it would've worked just the same.
Description of changes
Fixes all remaining runtime warnings (that I could find).
I'm not certain about the use of
@warning_ignore("shadowed_variable")
. The affected functions' readability would take a hit if I renamed the variables instead, I think, but it still feels icky. Suggestions? (relevant scripts areplayer
,character_sprite
,terrain_border
, andpause_button
)Issue(s)
N/A