Describe the bug
In the 4.1 branch, resizing the window exposes the edges of the FLUDD spray viewport. When the particle stream hits the edge, it cuts off; if it starts below the edge, nothing shows in the first place.
To Reproduce
Size up the window--but not enough that the pixels resize.
Use FLUDD in the middle of the screen.
Use FLUDD in the edge of the screen.
Expected behavior
FLUDD particles' cutoff point is never visible within the screen bounds.
Screenshots
System Information
OS/Browser: Windows 10
Game version: 4.1 branch
Other specs: N/A
Additional context
May be caused by the window-size zoom bug #230. The best fix for this may be to fix that. Evaluate whether this can be reproduced with that problem fixed.
Describe the bug In the 4.1 branch, resizing the window exposes the edges of the FLUDD spray viewport. When the particle stream hits the edge, it cuts off; if it starts below the edge, nothing shows in the first place.
To Reproduce
Expected behavior FLUDD particles' cutoff point is never visible within the screen bounds.
Screenshots![image](https://github.com/GTcreyon/SM63Redux/assets/29995463/273b301d-f5a1-408a-a939-4b5bbfd100a0)
System Information
Additional context May be caused by the window-size zoom bug #230. The best fix for this may be to fix that. Evaluate whether this can be reproduced with that problem fixed.