Closed Kuma-Boo closed 1 year ago
This does make sense as a fix, but I added the wind-up because it really does make the pound feel more impactful, and I feel like removing it would hurt the gameplay experience.
You mentioned moving the player instead of the sprite...I've also been thinking that would be a good way to do it. I'll see if I can get that implemented.
I agree, moving the player character would probably be the best way to handle this, could you add that functionality into this PR?
Scratch that. Windup changes have been reverted. Rest of it is ready for review....
Description of changes
Removes the wind-up from character_sprite.gd (If we really want this effect, it should be implemented by actually moving the character instead of just the sprite, so physics can remain consistent)Fixes the order of processing ground pound inputs. SIRIUS: This makes ground pounds work correctly on moving platforms.Issue(s)
Closes #179