The pound spin animation appears to lift the player up slightly before the drop. This PR makes it so that this lifting isn't just visual, but rather actually affects the player's position.
This does have the side effect of giving the player a new movement option. Players likely assumed they already had this option, so this probably isn't a huge change to the play experience. Nonetheless, it deserves a mention.
Shout out to @Kuma-Boo for coming up with the apply-to-velocity method in PR #241. It's simple enough that I can't believe I ever considered applying the lift directly to the player position.
Description of changes
The pound spin animation appears to lift the player up slightly before the drop. This PR makes it so that this lifting isn't just visual, but rather actually affects the player's position.
This does have the side effect of giving the player a new movement option. Players likely assumed they already had this option, so this probably isn't a huge change to the play experience. Nonetheless, it deserves a mention.
Shout out to @Kuma-Boo for coming up with the apply-to-velocity method in PR #241. It's simple enough that I can't believe I ever considered applying the lift directly to the player position.
Issue(s)
Closes #177.