Describe the bug
Since the 4.1 update, Paratroopas' per-scene materials generate a new UID every time a level is opened containing them. These UID changes show up in version control, but are also completely useless and distract from actually-important changes being made.
To Reproduce
In the Godot editor, open any level with Paratroopas in it.
Save the level, without even making changes.
View the level in your Git client of choice.
Expected behavior
Level files only appear in version control when intentional changes were made.
Screenshots
System Information
OS/Browser: Windows 10
Game version: 4.1 branch
Other specs: VCS is GitHub Desktop
Additional context
Possibly solve in similar way to #227?
Describe the bug Since the 4.1 update, Paratroopas' per-scene materials generate a new UID every time a level is opened containing them. These UID changes show up in version control, but are also completely useless and distract from actually-important changes being made.
To Reproduce
Expected behavior Level files only appear in version control when intentional changes were made.
Screenshots![image](https://github.com/GTcreyon/SM63Redux/assets/29995463/8ffc242d-96a5-4efd-8fe4-8eb3fd60106b)
System Information
Additional context Possibly solve in similar way to #227?