GTcreyon / SM63Redux

Code base for Super Mario 63 Redux
https://sm63redux.com
Mozilla Public License 2.0
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Player sprite is jittery at camera full speed #268

Open GTcreyon opened 10 months ago

GTcreyon commented 10 months ago

Describe the bug The player sprite jitters relative to the camera when the player is moving.

To Reproduce Run in one direction until the camera smoothing limit is reached.

Expected behavior The player sprite should not move horizontally when at the camera smoothing limit.

Additional context I believe this is 4.1-specific.

siddharthroy12 commented 10 months ago

I couldn't reproduce it on 4.1 branch. Is this fixed?

GTcreyon commented 10 months ago

I think it might be resolution-specific. Try resizing the window?

jaschutte commented 10 months ago

I haven't been able to reproduce it on desktop either, but on the web build of 4.1 it is clearly present

GTcreyon commented 10 months ago

Hm, it seems to happen both on Android and web, but not desktop, and it only happens on certain resolutions on web.

jaschutte commented 4 months ago

Update, I found the issue of this problem with #293

It has to do with high-refresh rates