Open GTcreyon opened 10 months ago
Turns out this is much more widespread. Particles don't work at all on Android.
It seems that my phone doesn't support GPUParticles2D. I think the solution here would be to have a script to swap out GPUParticles2D nodes for CPUParticles2D when GPU support isn't available.
Was about to say, sounds like a GPU particles issue.
Swapping to CPU particles shouuuuld be seamless for us right?
*only for when device doesn't support GPU particles
Should be. I'm working on a solution that should work now, just hit a snag with freeing the old GPUParticles2D node after it's replaced.
Describe the bug The FLUDD water trail doesn't show up on mobile.
To Reproduce Use the Hover FLUDD on mobile.
Screenshots![Screenshot_20230923-180840_Super Mario 63 Redux.jpg](https://github.com/GTcreyon/SM63Redux/assets/67928545/9b3f91d4-92f7-44d7-a612-ccea32b7007a)