Moves the pound spin animation from player.gd to character_sprite.gd. The effect is purely visual (can't affect FLUDD angle since you can't FLUDD during a pound), so it probably shouldn't be lumped in with the player physics.
Not to be confused with the pound spin rise animation, which does affect player physics. See #247 for that.
Issue(s)
Makes good on a longstanding TODO in the code.
Before merge:
[ ] There's an annoying pop forward on the X axis when the spin ends (also brought up by Kuma in #241). I want to fix that, but I'm still not 100% sure how to go about it. (The offending line has at least been identified.)
Description of changes
Moves the pound spin animation from
player.gd
tocharacter_sprite.gd
. The effect is purely visual (can't affect FLUDD angle since you can't FLUDD during a pound), so it probably shouldn't be lumped in with the player physics.Not to be confused with the pound spin rise animation, which does affect player physics. See #247 for that.
Issue(s)
Makes good on a longstanding
TODO
in the code.Before merge: