Describe the bug
After fixing the rewritten glow shader multiple times, the level info screen's shine icon looks like this:
Note the stray pixels on the left side, compared to the right. Based on the bugs that came before, it seems to be outlining as though the left column of texels is being extended to the edge of the mesh.
This icon is the only thing exhibiting this bug. Every other glowing object in the game looks correct, though it can be reproduced in shine sprites by setting their material's Cell Count to (1, 1).
To Reproduce
In-game, open the pause menu.
Expected behavior
The shine icon appears
Screenshots
See above.
System Information
OS/Browser: Windows 10, Godot editor 4.1
Game version: #286
Other specs:
Additional context
This might possibly be a lot easier if the textureSize(...) function returned anything other than 0.
Describe the bug After fixing the rewritten glow shader multiple times, the level info screen's shine icon looks like this:
Note the stray pixels on the left side, compared to the right. Based on the bugs that came before, it seems to be outlining as though the left column of texels is being extended to the edge of the mesh.
This icon is the only thing exhibiting this bug. Every other glowing object in the game looks correct, though it can be reproduced in shine sprites by setting their material's Cell Count to (1, 1).
To Reproduce
Expected behavior The shine icon appears
Screenshots See above.
System Information
Additional context This might possibly be a lot easier if the
textureSize(...)
function returned anything other than 0.