GV-Server-Mods / GVK-Settings

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Adjust autorangebeacon mod configs #328

Closed Blaylock1988 closed 6 months ago

Blaylock1988 commented 6 months ago

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Blaylock1988 commented 6 months ago

from Merii:

this does have that breaking change I mentioned where all weapons get forcefully re-added to the config if they're missing, set them to 0 instead of deleting them for the fixed points method like we're using for GVK the biggest change is how grid groups are handled, this uses my magical new grid group handler logic - you won't be able to see it but it should be way more consistent it should have a lot less goofy shit going on with fewer full-grid scans, but we might have some "new code" issues - it worked in MP and SP testing when I tried it of course but that means nothing. it also adds that new "WeaponSignatureMultipliers" element so you can do stuff like make signatures fairly small but then make shooting balloon them in sort of a "gunshot heard" manner (That was more something for GVA/Blackwater but I thought it might be fun for GVK too if we found a use for it)

Blaylock1988 commented 6 months ago

Completed