This is based on WMMT3DX+.
If the game boots and checks if a card exists, and or when you select "I have a card" instead of going the new card route, YACardEmu will create a 0kb card.bin and then try to load it. It will then fail and throw an invalid card size error, making the game get stuck on a card reader error.
I think in such a case, it shouldn't make an empty new card and just return "no card inserted" imo.
This is based on WMMT3DX+. If the game boots and checks if a card exists, and or when you select "I have a card" instead of going the new card route, YACardEmu will create a 0kb card.bin and then try to load it. It will then fail and throw an invalid card size error, making the game get stuck on a card reader error. I think in such a case, it shouldn't make an empty new card and just return "no card inserted" imo.