Closed mrdeniska1234 closed 7 months ago
This is the intended behavior. But I could work on a feature to address that.
Would listing all the worlds spawns to select from solve this? Do you think of a more elegant way? Or maybe primary worlds, so only selected worlds spawns appear, or use the whitelist config option already implemented to select the worlds to choose from. I am open to suggestions.
I would like that when pressing the "SPAWN" button, the player would teleport to a random point, or that the player would use the /rtp command after pressing, or any other command installed in the config
Does /rtp teleport to a random world as well? Would a run command on SPAWN click work for you? I am not quite following what you want exactly.
I have multiworld, lobby, world, ender and nether. Static spawn point place on lobby, and i have /rtp command, this command random teleport to random point in world "world". If we take into account the idea of the “spawn” button from RUST, then the player should execute the command /rtp when clicking the spawn button in your interface, or teleport to a static spawn located in the lobby. If I die in the nether world now and press the spawn button, I will end up in an incomprehensible place in hell, and not in the normal world, which is strange.
The nether one is a bug (it is not intended), I will work on fixing this and work on your idea. Thanks for the feedback, it might take some time as I am a little busy.
Done and tested, in #30.
If the spawn point is in a different world than the death point - when selecting "TO SPAWN" the player is teleported to the wrong location, according to the spawn coordinates, but in the world where death occurred