Gaddnzwerch / solid

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Tick-based #9

Open Gaddnzwerch opened 8 years ago

Gaddnzwerch commented 8 years ago

The game will be tick-based meaning that each turn takes one hour. The idea is that one hour represents about one year in-game. Basicly the idea is to manage an expanding (or staggering) civilization.

Gaddnzwerch commented 7 years ago

Q: is the tick calculated by time or duration?

Gaddnzwerch commented 7 years ago

Q: is it possible to calculate open tasks before the tick ends?

Gaddnzwerch commented 7 years ago

Q: what is the process?

Gaddnzwerch commented 7 years ago

Q: what happens to the DB after each tick?

Gaddnzwerch commented 7 years ago

Q: history table for objects, one entry per tick? Or enter only if something changed? History table would be read often, written once and never changed.

Gaddnzwerch commented 6 years ago

http://pytz.sourceforge.net/#what-is-utc