Closed Lumintorious closed 3 years ago
Wow, thanks! I apologize for taking so long to see this.
I'm pretty unhappy with the current DTTFC tree placement. It's slow and results in less dense forests than I'd like. There's a whole radius provider that I think this change should go into, rather than a separate check in the main generator. Vanilla DT handles increased density by making a couple of passes with different radii. I'd like to see this too. What do you think?
I've resisted a separate DT TFC config file for a while. When we go this direction, I'd want to put several more items in here, including overrideDTHardness=true, overrideDTPassableLeaves=true etc.
Work by EER changed how we handle radius. Take a look at see what you think.
This allows players to config how dense forests are.
There is exactly one double config options that lets players choose a size multiplier for generated trees. This means that a smaller radius would lead to more trees being generated, allowing players to make their worlds more foresty.