GaijinEntertainment / fmod_studio_warthunder_for_modders

Fmod studio project for War Thunder sound modders
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How to make a mod #103

Open User4516150 opened 2 years ago

User4516150 commented 2 years ago

Hi, i never did something like that, but i really want to change the engine sounds of the Tiger II. But what i have to do exactly? I already have installed FMOD etc. But how to make a .bank file after you put your audio files? And all what this file has to have in it? And to make actually work the mod, in this case do i just need to copy in the mod folder all the rest .bank files from the vanilla? Thank you very much!

RadonSound commented 2 years ago

Hi,

Engine sounds in general are made of 3 components ( RPM , RPM Load and Loadswitch )


RPM and RPM Load

Screenshot (170) The top events are RPM and the bottom is Load (load plays when you press [W] for drive etc.) they kinda speak for themselves. You mostly have 4 tracks [Multi Instrument] for each rpm and load. first one is idle, second is rpm 33%, third 66% and last 99% (full speed)


Modify Engine Sounds

Screenshot (172) To modify the enginesound, select a instrument and clear it (if you have sounds by yourself ready) and drop the new ones into the instrument. here you can also control the pitch and some other small settings if you want but no need.


Loadswitch

Screenshot (171) Don't forget the loadswitch if you also have some sounds for them. same here, clear the playlist like above and drop your sounds into it. Loadswitch plays when you hit [W] for drive. You can tell what it is by listen to the default ones in FMOD.

Also, don't forget to do all the same for Interior (engine_interior)


Export Sounds into War Thunder

Screenshot (167) If you think you are happy with everything, navigate to Banks on the upper left screen, go to tanks and select [tanks_engines] if you also made for example weapons you also need to select [tanks_weapons] by hold CTRL and leftclick to select multiple banks ....Or you can just select all banks in tanks if you want Then rightclick and hit [Build]

If it's done, go to the Main soundmod folder Screenshot (169) Open Build>sound Screenshot (168) And here are the Banks (note that the masterbanks files are generated automatically)

Now you can drop all the files into the mod folder in War Thunder

I hope i could help you a bit, working with FMOD might look difficult but it's mostly learning by doing, of course you can always ask here (i also try my best to answer and look into github everyday, but im not a staff))) so always wait for @Uchuujin01 who is the Collaborator here. The best way to learn is to look how the default events are build up and then just change the sound in there.

User4516150 commented 2 years ago

Thank you for actually having made this guide! I hope it will also help others like me, that for the first time want's to try this without having ever done something like that!

Uchuujin01 commented 2 years ago

@RadonSound wow, man, good job! Nice tutorial, really.

Jagdpanzer-v commented 2 years ago

Can someone help me? I'm creating a tank crew mod, well when I create for example the mod for German nation everything works perfectly, but when I try to create for two or more nations the mod doesn't work, only the last modified nation works.

RadonSound commented 2 years ago

Can someone help me? I'm creating a tank crew mod, well when I create for example the mod for German nation everything works perfectly, but when I try to create for two or more nations the mod doesn't work, only the last modified nation works.

Open a new issue, otherwise its difficult to get the attention)