GaijinEntertainment / fmod_studio_warthunder_for_modders

Fmod studio project for War Thunder sound modders
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Any way to return old RPM / Load system for tanks? #114

Closed RadonSound closed 2 years ago

RadonSound commented 2 years ago

Hello),

I currently scratching my head with the new engine events for tanks. well with the [ rpm_result ] module to be exact. For some reason i can't get it to work properly. I always run into the issue that load isn't played properly ingame. Either max Load plays barely at max speed, or i get max load at slow speed. plus load kinda switches around too quick on hilly terrain. when i setup the engine event like before (last picture), load never plays

Screenshot (380)


This is the system i always used before and kinda miss. I found it a bit easier. Load & RPM played evenly at any speed ingame . Screenshot (379)

Thanks and sorry if its a bit confusing(..

Uchuujin01 commented 2 years ago

Hello! This is relatively new system, I added it because I wanted an ability to add non-linear dependence of engine sound to actual rpm. So, this means, if you want a linear dependence, just change rpm_result curve to straight line from 0 to 100.