GaijinEntertainment / fmod_studio_warthunder_for_modders

Fmod studio project for War Thunder sound modders
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Upcoming Update #127

Open RadonSound opened 2 years ago

RadonSound commented 2 years ago

Hello,

Saw a Devblog about the upcoming majorpatch the other day and would like to ask, if there is going ot be big changes in the projects (current and future). So is it worth to wait or can i start with the current one?

Also, i would like to mention 2 topics from other posts that seems a bit forgotten over time.

"#101 tanks_action_01 & tanks_suspense_01 constantly switches themselves ingame" -I would like to know if anything has changed. So that themes play fully and not alternate each other in the middle of a theme.

116 Change turret_turn volume inside&outside

-Could this be considered to be add in a new project? I tried to make a dependence, ended up with a messed up Mixer..

Thank you kindly )

Uchuujin01 commented 2 years ago

Hello! There isn't many changes, nothing fundamental, just new ground engines sounds, and a bit new autocannons sounds. Maybe several of new ground engines sound events.

Uchuujin01 commented 2 years ago

We'll try to fix those problems with turrets and music, thank you for the reminder!

Uchuujin01 commented 2 years ago

Hello! Those two problems you wrote about still exists in new patch, unfortunately ( Hope I'll find some time for them soon.

RadonSound commented 2 years ago

@Uchuujin01 Hello thanks for coming back! will they be fixed as a changelog or a new majorpatch? about the turret_turn, is it actually possible to do this by my own temporarily )? maybe i need some help how to do it.

BTW, for feedback on the default sounds: i heard a lot of complaints about the new engine sound for tanks. especially for AI events. Some vehicles are very quite which can be very confusing. while other vehicles (Not AI events) such as the Warrior IFV makes a rather strong whistle sound. Some of my friends who are very active in the competitive section (TSS eSports) don't like most of the new engine sounds mostly because of the first feedback that some vehicles can almost not be heard. I also had a situation today where a enemy T-10A stood right next to me behind a tend and i didn't heard him at all. honestly, i also played the warrior today and actually had to mute the sound because the whistle of the engine hurts after some time (