Open 787992 opened 2 years ago
Hello! Thank you, great notion, I'll check tnis list. Actually, I want to expand atgm sound events range in future. Current list of atgm events grows as far as I get known about new sound specifications of atgm weapon.
Hello! Thank you, great notion, I'll check tnis list. Actually, I want to expand atgm sound events range in future. Current list of atgm events grows as far as I get known about new sound specifications of atgm weapon.
Ah that's good to know, but yeah this list is purely just to smooth edges until new events will arrive. After all ATGMs irl are not that different sound wise, only few examples that could sound different
Hey @Uchuujin01, we took opportunity for further correcting events after recent update and found plenty misplaced sound events across multiple vehicles. Main issue was about newly added atgm_ussr, that attached to several cannon sounds (instead of atgm_cannon), but also corrected some events following these rules: Since we are stricted on using more events, many of them are corrected according to public sources and logical standpoint (rocket launching from the tube, or from some kind of platform) 90% are sources found online videos/techical documentation Personal addition is atgm_roland that became completely unused in this update, I thought it's good opportunity to correct it as AA rocket instead of ATGM like, so all AA or AAish rockets are corrected with atgm_roland instead.