GaijinEntertainment / fmod_studio_warthunder_for_modders

Fmod studio project for War Thunder sound modders
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QoL feature list #183

Open 787992 opened 1 year ago

787992 commented 1 year ago

Hey again, today just dropped update for autoloaders and two sound engine event fix. I love that, but you could you please also take a look at Suggestions and fixes topic At least address the issues with reload and cannon firing sounds that cannot be in 3d and broken explosions_rapid sound events, that works only on map props, but ignores the terrain surface.

Uchuujin01 commented 1 year ago

Hello! I do remember about it, thanks again. But now I have no spare time for it ( Hope step by step I process your list with time.

Hosiokaa commented 1 year ago

Indeed. Gaijin please look into this.

Odican commented 1 year ago

I agree, Gaijin please don't ignore this

FenixAlfa159 commented 1 year ago

This would be great! I look forward to this!

NorthyPark commented 1 year ago

Yeah, please gaijin take a look at this, since getting those fixed would be great!

IWSM commented 1 year ago

check

Gentlespie commented 1 year ago

This would be a nice thing honestly, please bring it up to the rest of devs and programmers!

Uchuujin01 commented 1 year ago

Hello! A part of your suggestions is under consideration. We like some of them. I can't promise we implement all of them, but definitely something should be implemented, like diversity of aircraft rockets. Thank you for helping us!

IWSM commented 1 year ago

Hello! A part of your suggestions is under consideration. We like some of them. I can't promise we implement all of them, but definitely something should be implemented, like diversity of aircraft rockets. Thank you for helping us!

Thx you to

787992 commented 1 year ago

Hello! A part of your suggestions is under consideration. We like some of them. I can't promise we implement all of them, but definitely something should be implemented, like diversity of aircraft rockets. Thank you for helping us!

Good to know! My also high hopes on addressing long awaited issue with delayed sound of reloading and firing the cannon. I bet a lot of sound modders wanted to utilize the feature of making different exterior and interior reload noises, especially after seeing corresponded sound samples in official project files.