GaijinEntertainment / fmod_studio_warthunder_for_modders

Fmod studio project for War Thunder sound modders
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Radio Noise effect for common voices messages ? #246

Open pixtolero opened 9 months ago

pixtolero commented 9 months ago

Hey @Uchuujin01 Uchuujin01

I really like the radio noise effect added to ground crew voices messages since La Royale update. In a near future update, is it possible to add similar radio noise effect for all voices messages in dialogs_wopl (yes,no,thanks,cover me, follow me, return to base...) ?

FabbyGulbby commented 9 months ago

Hello, thats True it would totally insane. Thats à really great idea to suggest. Would me more immersive great idea

RainbowSid commented 9 months ago

This would be really fun to have! :)

OXEPU3M commented 9 months ago

I refuse.

  1. The way it's done is insane.
  2. It can't be undo (mostly)
  3. compatibility with sound effect mods is out of chat

You can easily repeat it for your own use.

Kryspyfr commented 9 months ago

Aprouved !

IWSM commented 9 months ago

I agree, it would be very good for planes

Uchuujin01 commented 9 months ago

Hello! Ground crew voices processed in different way. "T" messages have rendered radio effects, and aircraft crew, but tank crew uses real time filters along with background noises. But yes, we're about to rework on all in-game dialogs with time.

@OXEPU3M what's the problem with background noises, why can't you change them on whatever you want?

pixtolero commented 9 months ago

Good to know ! Thank you !

OXEPU3M commented 9 months ago

@Uchuujin01

@OXEPU3M what's the problem with background noises, why can't you change them on whatever you want?

Because

  1. Events of background noises are in ground_effects bank. (Strange, but ok)
  2. Voice filters you made in Routing groups requare masterbanks now. If one need clear voice he have to use masters and can't mix his voice mod with sounds from 3rd authors, also I'm not sure it will be ok with future major patch.

Old voice mods were stable for years. Now they need master banks every new major patch. Mod users don't understand the situation.

Uchuujin01 commented 8 months ago

@Uchuujin01

@OXEPU3M what's the problem with background noises, why can't you change them on whatever you want?

Because

  1. Events of background noises are in ground_effects bank. (Strange, but ok)
  2. Voice filters you made in Routing groups requare masterbanks now. If one need clear voice he have to use masters and can't mix his voice mod with sounds from 3rd authors, also I'm not sure it will be ok with future major patch.

Old voice mods were stable for years. Now they need master banks every new major patch. Mod users don't understand the situation.

Okay I got it. Now noise sound events are in masterbank, that's why you're unable to use your masterbank. Okay, I'll move them to dialogs sound banks in upcoming patch.

Uchuujin01 commented 8 months ago

I had to move noise events in masterbank because of some compatibility troubles, but now we can move them wherever we want to.

OXEPU3M commented 8 months ago

@Uchuujin01 the problem is not in the events of noise. It is effects in buses of mixer. We have to use masterbanks anyway for reducing it.

Uchuujin01 commented 8 months ago

@Uchuujin01 the problem is not in the events of noise. It is effects in buses of mixer. We have to use masterbanks anyway for reducing it.

Now noise events moved to separate sound banks tanks_effects_radio.bank, tanks_effects_radio.assets.bank.

Do you mean old voice mods doesn't work with new voice processing method?

OXEPU3M commented 8 months ago

No. I will wait new files and make new issue if needed