GaijinEntertainment / fmod_studio_warthunder_for_modders

Fmod studio project for War Thunder sound modders
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Old loop method seem to be not working for planes #74

Closed 787992 closed 3 years ago

787992 commented 3 years ago

Hello, as title says yeah, checked on my build & clean built, both shows same behaviour

Event starts like oneshot without sustain point (unlike other event with on_shot parameter where it stays idle on sustain point) Well and on_shot parameter is not triggered at all. Not sure if i did something wrong, the system is copypaste from tank part.

In FMOD:

https://user-images.githubusercontent.com/63158562/113017890-9d906d80-9188-11eb-8c42-acaacaf58067.mp4

In game:

https://user-images.githubusercontent.com/63158562/113017915-a4b77b80-9188-11eb-873d-eab10a603897.mp4

Note, that sustain point is ignored as well as on_shot param.

Uchuujin01 commented 3 years ago

Hello! I checked it multiple times, it definitely works. You don't need on_shot for it, btw.

787992 commented 3 years ago

Hello! I checked it multiple times, it definitely works. You don't need on_shot for it, btw.

Ooh, makes sense then. Yes it works