GalaxyRoblox / Issues-Public

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Odyssey module cannot be turned off #130

Closed LB078 closed 1 month ago

LB078 commented 2 months ago

Odyssey module cannot be turned off

https://github.com/user-attachments/assets/91ac6663-7a63-43c8-bc0a-afbaa6f684a5

https://youtu.be/6TAiUWSoNOo

LB078 commented 2 months ago

Ok so the original issue is fixed, however i've found one other issue.

the module effect isnt being played when toggled.

And the task.wait() is impacted by lag so switch to capturing the wait time and THEN update the fuel based on how long it actually took

I-Am-Solaris commented 2 months ago

of course the VFX doesn't work, David never bothered to make client-sided VFX for it. I'll adjust it to that. @LB078 Also, we could consider changing the coroutine and task.wait() to be a function connected to one of the RunService steps and use delta.

I-Am-Solaris commented 2 months ago

Module fix for both VFX and functionality is completed, the coroutine was migrated to the Heartbeat-connected function. Waiting for push

I-Am-Solaris commented 2 months ago

Any update on pushing this or if more needs to be done beforehand?

I-Am-Solaris commented 1 month ago

Module is completely finished, bug tested, and fixed in devscripts. Waiting on addition to main game.

PataNautic commented 1 month ago

This needs to be ported to main @Wingysam