Closed LB078 closed 1 month ago
Ok so the original issue is fixed, however i've found one other issue.
the module effect isnt being played when toggled.
And the task.wait() is impacted by lag so switch to capturing the wait time and THEN update the fuel based on how long it actually took
of course the VFX doesn't work, David never bothered to make client-sided VFX for it. I'll adjust it to that. @LB078 Also, we could consider changing the coroutine and task.wait() to be a function connected to one of the RunService steps and use delta.
Module fix for both VFX and functionality is completed, the coroutine was migrated to the Heartbeat-connected function. Waiting for push
Any update on pushing this or if more needs to be done beforehand?
Module is completely finished, bug tested, and fixed in devscripts. Waiting on addition to main game.
This needs to be ported to main @Wingysam
Odyssey module cannot be turned off
https://github.com/user-attachments/assets/91ac6663-7a63-43c8-bc0a-afbaa6f684a5
https://youtu.be/6TAiUWSoNOo