Fighters display odd behavior when tasked with guarding and no target, jittering in place instead of wandering.
There also appears to be an issue specifically when an AI's target is destroyed, where they begin to sporadically teleport at an inconsistent rate and distance (50ish-400 studs). I don't know what could possibly cause this specifically.
Fighters display odd behavior when tasked with guarding and no target, jittering in place instead of wandering.
There also appears to be an issue specifically when an AI's target is destroyed, where they begin to sporadically teleport at an inconsistent rate and distance (50ish-400 studs). I don't know what could possibly cause this specifically.
https://github.com/GalaxyRoblox/Issues-Public/assets/99784428/7e091052-26a5-42a9-810d-25f41c7c4023