Open NBlastMax opened 6 years ago
Most likely already fixed? Otherwise, fixing it would only require an additional check.
if (FPCollision.CheckOOBB(this, this.hbTouch, fpbaseObject, fpplayer.hbTouch) && fpplayer.onGround
into
if (FPCollision.CheckOOBB(this, this.hbTouch, fpbaseObject, fpplayer.hbTouch) && fpplayer.onGround && this.position.y < fpplayer.position.y)
which hinders the bridge from getting triggered if the player's standing under it
Minor bug tied to the Dragon Valley bridges. Standing below them puts "force" onto them.