This new version of the renamer completely removes randomness from kerbal generation
each kerbal is generated from a seed that is consistent, this seed always uses the crew count, in addition it can use game seed and game mode to increase variation (this is true by default)
I also change the bellcurve generation, but there should be no difference compared to before
new settings available:
useGameSeed = true;
useGameMode = true;
generateFirstNames = true;
generateLastNames = true;
useSuffixes = true;
generateStats = true; // changed from generateNewStats
I've updated this to work on Unity v2019.2.2f1, I have also removed the hardcoding for the veterans and I have changed it to a config format so that now we can use this in JNSQ as well 👍
This new version of the renamer completely removes randomness from kerbal generation
each kerbal is generated from a seed that is consistent, this seed always uses the crew count, in addition it can use game seed and game mode to increase variation (this is true by default)
I also change the bellcurve generation, but there should be no difference compared to before
new settings available: