Galiro / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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Mischief Makers Rom Errors (Visual and Core) #71

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Describe your system:
 - Linux distribution: Ubuntu 7.10
 - Machine type: 32bit
 - Mupen64Plus version: r261
 - Plugins used: Rice Video, jttl audio, blight input, hacktarux input

For visual artifacts, give:
 - Mischief Makers (U) [!]
 - 64.0 MBits
 - USA
 - 0B93051B-603D81F9-C45
 - yellow lines around objects in the start

Other issues:

When game is running 'two events of type 8 in queue' is spammed in the
console. All cores tested. Game slowdown reported during certain stages.

Original issue reported on code.google.com by sgorman07@gmail.com on 21 Apr 2008 at 10:20

Attachments:

GoogleCodeExporter commented 9 years ago

Original comment by sgorman07@gmail.com on 21 Apr 2008 at 10:20

GoogleCodeExporter commented 9 years ago
Screenshot pack, graphics are generally good, the major issue here is the 
slowdowns
and the core issue.

Also a savestate to the boss which has some slowdown issues..

Original comment by sgorman07@gmail.com on 21 Apr 2008 at 10:24

Attachments:

GoogleCodeExporter commented 9 years ago
Also some notes are in the wiki @
http://code.google.com/p/mupen64plus/wiki/GameCompatibility

Original comment by sgorman07@gmail.com on 21 Apr 2008 at 10:26

GoogleCodeExporter commented 9 years ago
-The game has unnatural lag. On stages 2-3, 2-8, the dash events in 3-10, and 
the
hurdle event in 3-10, the game starts to run at 30 FPS. The console runs always 
at 60
FPS, and only lags in the hurdle event.
-There are some outline issues, like yellow in the intro and in any cutscene 
inside
Marina and Prof's house; and in world 4 some plugins render a blue outline in 
the
background. The rolling rock is invisible. 
-The questions in the mathfun event in 3-10 are black and not possible to see.
-In world 4, the screen is supposed to be dark, with only the center having a 
circle
of light visible. This was done to simulate a dark cave with a flashlight 
shining on
Marina. So far no plugin renders this correctly. Either the dark and light are
swapped, or the screen is all light and no dark, but the correct "flashlight 
affect"
is not present.
-The game gets CPU intensive and lags during some on screen explosions in 
worlds 3 and 5.
-in world 2, many of the textures of the grayish brown walls are completely 
off. This
is what the texture looks like in many plugins:
http://img220.imageshack.us/my.php?image=mma6ic.jpg
This is what the textures are supposed to look like:
http://img150.imageshack.us/my.php?image=mmb5qr.jpg

Original comment by joshnfro...@yahoo.com on 21 Apr 2008 at 10:38