Closed dhand-galois closed 4 years ago
Previous update to FireSim included an addition to the stand-alone simulation scripts to call kill_sim.sh on completion. This had the unintended side effect of killing a simulation as soon as screen was detached. This update reverts that change.
kill_sim.sh
Previous update to FireSim included an addition to the stand-alone simulation scripts to call
kill_sim.sh
on completion. This had the unintended side effect of killing a simulation as soon as screen was detached. This update reverts that change.