Galzai / MK32

Keyboard firmware for ESP32 microcontrollers
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Sending mouse commands #4

Closed bilogic closed 5 years ago

bilogic commented 5 years ago

Hi,

I copied the function uart_console from https://github.com/asterics/esp32_mouse_keyboard to try sending mouse commands from the serial monitor.

However, the keys "a" and "d" does nothing (i.e. does not move left/right) while "w" and "s" moves the cursor left and right ("w" is supposed to move up and "s" supposed to move down).

Any one can spot where I gone wrong? Thank you.

typedef struct mouse_command
{
    int8_t x;
    int8_t y;
    int8_t wheel;
    uint8_t buttons;
} mouse_command_t;

typedef enum
{
    PRESS,
    RELEASE,
    PRESS_RELEASE,
    RELEASE_ALL
} keyboard_action;

typedef struct keyboard_command
{
    /** @brief type of this keyboard action */
    keyboard_action type;
    /** list of keycodes+modfiers to be pressed/released.
    * @note Low byte contains the keycode, high byte any modifiers
    * */
    uint16_t keycode;
} keyboard_command_t;

#define MOUSE_SPEED 30
#define CONSOLE_UART_TAG "CONSOLE_UART"
// serial port of monitor and for debugging
#define CONSOLE_UART_NUM UART_NUM_0

void uart_console(void *pvParameters)
{
    char character;
    mouse_command_t mouseCmd;
    keyboard_command_t keyboardCmd;

    //Install UART driver, and get the queue.
    uart_driver_install(CONSOLE_UART_NUM, UART_FIFO_LEN * 2, UART_FIFO_LEN * 2, 0, NULL, 0);

    ESP_LOGI("UART", "console UART processing task started");

    while (1)
    {
        // read single byte
        uart_read_bytes(CONSOLE_UART_NUM, (uint8_t *)&character, 1, portMAX_DELAY);
        // uart_parse_command(character, &cmdBuffer);

        if (halBLEIsConnected() == 0)
        {
            ESP_LOGI(CONSOLE_UART_TAG, "Not connected, ignoring '%c'", character);
        }
        else
        {
            //Do not send anything if queues are uninitialized
            if (mouse_q == NULL || keyboard_q == NULL || joystick_q == NULL)
            {
                ESP_LOGE(CONSOLE_UART_TAG, "queues not initialized");
                continue;
            }
            switch (character)
            {
            case 'a':
                mouseCmd.x = -MOUSE_SPEED;
                mouseCmd.y = 0;
                mouseCmd.buttons = 0;
                mouseCmd.wheel = 0;
                xQueueSend(mouse_q, (void *)&mouseCmd, (TickType_t)0);
                ESP_LOGI(CONSOLE_UART_TAG, "mouse: a");
                break;
            case 's':
                mouseCmd.x = 0;
                mouseCmd.y = MOUSE_SPEED;
                mouseCmd.buttons = 0;
                mouseCmd.wheel = 0;
                xQueueSend(mouse_q, (void *)&mouseCmd, (TickType_t)0);
                ESP_LOGI(CONSOLE_UART_TAG, "mouse: s");
                break;
            case 'd':
                mouseCmd.x = MOUSE_SPEED;
                mouseCmd.y = 0;
                mouseCmd.buttons = 0;
                mouseCmd.wheel = 0;
                xQueueSend(mouse_q, (void *)&mouseCmd, (TickType_t)0);
                ESP_LOGI(CONSOLE_UART_TAG, "mouse: d");
                break;
            case 'w':
                mouseCmd.x = 0;
                mouseCmd.y = -MOUSE_SPEED;
                mouseCmd.buttons = 0;
                mouseCmd.wheel = 0;
                xQueueSend(mouse_q, (void *)&mouseCmd, (TickType_t)0);
                ESP_LOGI(CONSOLE_UART_TAG, "mouse: w");
                break;
            case 'l':
                mouseCmd.x = 0;
                mouseCmd.y = 0;
                mouseCmd.buttons = 1;
                mouseCmd.wheel = 0;
                xQueueSend(mouse_q, (void *)&mouseCmd, (TickType_t)0);
                mouseCmd.x = 0;
                mouseCmd.y = 0;
                mouseCmd.buttons = 0;
                mouseCmd.wheel = 0;
                xQueueSend(mouse_q, (void *)&mouseCmd, (TickType_t)0);
                ESP_LOGI(CONSOLE_UART_TAG, "mouse: l");
                break;
            case 'r':
                mouseCmd.x = 0;
                mouseCmd.y = 0;
                mouseCmd.buttons = 2;
                mouseCmd.wheel = 0;
                xQueueSend(mouse_q, (void *)&mouseCmd, (TickType_t)0);
                mouseCmd.x = 0;
                mouseCmd.y = 0;
                mouseCmd.buttons = 0;
                mouseCmd.wheel = 0;
                xQueueSend(mouse_q, (void *)&mouseCmd, (TickType_t)0);
                ESP_LOGI(CONSOLE_UART_TAG, "mouse: r");
                break;
            case 'q':
                ESP_LOGI(CONSOLE_UART_TAG, "received q: sending key y for test purposes");
                keyboardCmd.keycode = 28;
                keyboardCmd.type = PRESS_RELEASE;
                xQueueSend(keyboard_q, (void *)&keyboardCmd, (TickType_t)0);
                break;
            default:
                ESP_LOGI(CONSOLE_UART_TAG, "received: %d", character);
                break;
            }
        }
    }
}
Galzai commented 5 years ago

The mouse_q in my implementation needs to receive a uint8_t array with length HID_MOUSE_IN_RPT_LEN and not the mouse command struct. Have a look at r_encoder.c where I implemented usage of mouse commands (I think the cases are pretty self explanatory) and modify your function accordingly:

https://github.com/Galzai/MK32/blob/4f9945987915d4af3e373efe4457ecd244d9567e/components/r_encoder/r_encoder.c#L68-L110

bilogic commented 5 years ago

Thanks for info, I eventually got this to work with https://github.com/Galzai/MK32

typedef struct mouse_command
{
    uint8_t buttons;    // mouse_state[0]
    int8_t x;           // mouse_state[1]
    int8_t y;           // mouse_state[2]
    int8_t wheel;       // mouse_state[3]
} mouse_command_t;

The clue was from here, https://github.com/asterics/esp32_mouse_keyboard/blob/625440c04d0536783f51585b9161a9ae42c24686/components/nkolban_BLE/HID_kbdmousejoystick.cpp#L340-L358

It was confusing why the mouse_command_t had a different field order: https://github.com/asterics/esp32_mouse_keyboard/blob/625440c04d0536783f51585b9161a9ae42c24686/components/nkolban_BLE/HID_kbdmousejoystick.h#L97-L104