Game-Jam-24 / Dungeons-of-Apathy

MIT License
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Static Dungeon #28

Closed SpoonishBard closed 8 months ago

SpoonishBard commented 8 months ago

procedural gen branch will stay open for additional work, but static dungeon has be created to integrate with apathy for a single level run.

Procedural generation is complete, but the consolidation and connection of external nodes in Godot's logic proved too difficult for a first iteration, so the remaining aspects of this branch will be shelved for a future iteration.

SpoonishBard commented 8 months ago

This is closed by #4, as level.gd does interpret a valid levels.cfg file.

SpoonishBard commented 8 months ago

Closes #2 as well, as room generation is complete, though it doesn't collect any configs. Next steps with this would be to have level.gd instance a matrix of room nodes, rather than an arbitrary room class (alternatively, the room class could have the room scene as a property).

SpoonishBard commented 8 months ago

1 Main hub is established, but needs additional tweaks, such as appearance, etc.

3 room door placement is one of the issues at hand, as the placed scene doesn't trigger expected events, etc. ad thus, still a WIP