Closed SpoonishBard closed 8 months ago
This is closed by #4, as level.gd
does interpret a valid levels.cfg
file.
Closes #2 as well, as room generation is complete, though it doesn't collect any configs. Next steps with this would be to have level.gd
instance a matrix of room nodes, rather than an arbitrary room class (alternatively, the room class could have the room scene as a property).
procedural gen branch will stay open for additional work, but static dungeon has be created to integrate with apathy for a single level run.
Procedural generation is complete, but the consolidation and connection of external nodes in Godot's logic proved too difficult for a first iteration, so the remaining aspects of this branch will be shelved for a future iteration.