Implement a cutscene camera with Unity’s Cinemachine and Timeline capabilities. Your cutscene should feature at least three virtual cameras (vcam) and one or more dolly and track systems. The dolly track(s) should move the camera through the scene in an interesting cinematic way. Automatically transition between the cameras. Your cutscene should start when the game is launched (i.e. with “play” in Unity Editor) and must be 30 to 60 seconds long. Allow the player to terminate the cutscene at any time by pressing the ‘ESC’ key. At the end or termination of the cutscene, you should relinquish control to the player to begin the ‘game’; seamlessly transition to a 3rd person camera centered on the player’s character. In other words, the last camera (vcam) in your system will be the playercontrolled view. At the end of the cutscene, the player should be in control and able to move and turn their character using the W, A, S, D keys (as per the provided template).
Implement a cutscene camera with Unity’s Cinemachine and Timeline capabilities. Your cutscene should feature at least three virtual cameras (vcam) and one or more dolly and track systems. The dolly track(s) should move the camera through the scene in an interesting cinematic way. Automatically transition between the cameras. Your cutscene should start when the game is launched (i.e. with “play” in Unity Editor) and must be 30 to 60 seconds long. Allow the player to terminate the cutscene at any time by pressing the ‘ESC’ key. At the end or termination of the cutscene, you should relinquish control to the player to begin the ‘game’; seamlessly transition to a 3rd person camera centered on the player’s character. In other words, the last camera (vcam) in your system will be the playercontrolled view. At the end of the cutscene, the player should be in control and able to move and turn their character using the W, A, S, D keys (as per the provided template).