Game351-Group / Assignment3

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Required Feature: Dynamic Soundtrack #4

Closed ArmsTina closed 2 months ago

ArmsTina commented 3 months ago

Implement a soundtrack for your game that includes music, sound effects (i.e., Foley effects), and bandit taunts. You may use the sample sounds provided in the project template or source your own Western-themed sounds (please cite in your readme).

a) Your game must have three music tracks: A “suspense” track that triggers when the player gets near the Supply Store, and a “fight” track that triggers when either the player starts shooting, and a “default” track that is active when no other track is playing. Exactly one track must be active at all times. Tracks should switch in a pleasing way; for instance, don’t rapidly switch or reset tracks many times in quick succession.

b) Five Foley effects should be implemented: Footsteps, gunshots, explosions, subtle wind ambience, and bandit pain/death sounds (when shot). Sound effects should be positional and relative to the events or locations triggering them. Make effects audible from a reasonable distance away; for instance, a gunshot might be heard anywhere in the town while a footstep might only be heard from 10 meters away.

c) Each bandit should direct 2-3 unique taunts toward our player (hero). These taunts should be randomized and played 10-30 seconds apart. Each bandit should have a distinct voice, but you do not have to lip-synch the vocalizations to the NPCs mouths. (Please keep the taunts non-offensive and rated PG.)

ArmsTina commented 2 months ago

sfx added: bandit pain/death, gunshot, barrel explosion, (when monsoon is toggled on) rain/thunder by Charis