Game4all / vx_bevy

🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
MIT License
284 stars 33 forks source link

WIP: Upgrade to bevy 0.13 #30

Closed nerdachse closed 3 months ago

nerdachse commented 8 months ago

Hello!

Sadly this isn't merge-able as is, due to the fact that it crashes:

called `Option::unwrap()` on a `None` value
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
Encountered a panic in system `vx_bevy::voxel::world::meshing::process_mesh_tasks`!
Encountered a panic in system `bevy_app::main_schedule::Main::run_main`!
[Finished running. Exit status: 101]

But it's a start at least :)

Game4all commented 8 months ago

Changes look good to me so far. Could you please look at fixing the clippy warnings ? Thanks!

nerdachse commented 8 months ago

@Game4all I would but as said, even though it compiles, it crashes with an unwrap on none.

Haven't had time to look into it yet

Game4all commented 8 months ago

no worries :)

Game4all commented 3 months ago

Superseded by #31