Closed ravio64344 closed 7 years ago
Hi,
Thanks for reporting this bug. We have made a new release now which should fix this issue, so now you should call progression events like this:
GameAnalytics.addProgressionEvent(GAProgressionStatus.START, "world1", "level1", "phase1"); GameAnalytics.addProgressionEvent(GAProgressionStatus.COMPLETE, "world1", "level1", "phase1", 100); GameAnalytics.addProgressionEvent(GAProgressionStatus.START, "world1", "level1"); GameAnalytics.addProgressionEvent(GAProgressionStatus.COMPLETE, "world1", "level1", 100); GameAnalytics.addProgressionEvent(GAProgressionStatus.START, "world1"); GameAnalytics.addProgressionEvent(GAProgressionStatus.COMPLETE, "world1", 100);
Kind regards, Martin Lead SDK Developer @ GameAnalytics
Hi, I am using this ane for my game in iOS. My issue is when i use progressive events with all four parameters it not get reflected on Game Analytics. But when i only use Two parameters it get reflected. Please help me out in that.
For Eg. if i use this type it not show in Game Analytics GameAnalytics.addProgressionEvent(GAProgressionStatus.START, "level Start","Level 1","",0); GameAnalytics.addProgressionEvent(GAProgressionStatus.COMPLETE, "level Completed","Level 1","",10);
But it works on like this, GameAnalytics.addProgressionEvent(GAProgressionStatus.START, "level Start"); GameAnalytics.addProgressionEvent(GAProgressionStatus.COMPLETE, "level Completed");
Thanks.