Closed ssemakin closed 3 years ago
Ok, I've managed to build it finally by doing the drag-and-drop of the GameAnalytics.framework
folder to the ios xcode frameworks.
Sorry, was mislead by reading the config.py
script with the
env.Append(FRAMEWORKPATH=[
'#modules/gameanalytics/ios/lib'
])
which I thought does the magic 😃
In case there's some simple instructions on how to automate the Godot ios export to avoid drag-and-drop routine (placing GameAnalytics.framework
somehow in misc/dist/ios_xcode
?), that would be much appreciated :)
Hi! Following the instructions from the docs, recompiled godot ios templates with the
3.3.2-stable
version and then trying to build the exported project in xcode but getting this error:I certainly find the
modules/gameanalytics/ios/src/GameAnalyticsCpp.iphone.opt.arm64.o
file but for some reason it's not linked to the final static template binary for iphones? Am I missing some step?