Hi!
I'm trying to use the Android plugin (new one) but getting application crash on calling GameAnalytics.init(). Adb logcat gives this:
06-06 17:49:25.607 32183 32200 F art : art/runtime/java_vm_ext.cc:470] at void com.gameanalytics.godotgameanalytics.GodotGameAnalytics.init(java.lang.String, java.lang.String) (GodotGameAnalytics.java:115)
06-06 17:49:25.607 32183 32200 F art : art/runtime/java_vm_ext.cc:470] at void org.godotengine.godot.GodotLib.step() (GodotLib.java:-2)
06-06 17:49:25.607 32183 32200 F art : art/runtime/java_vm_ext.cc:470] at void org.godotengine.godot.GodotRenderer.onDrawFrame(javax.microedition.khronos.opengles.GL10) (GodotRenderer.java:60)
06-06 17:49:25.607 32183 32200 F art : art/runtime/java_vm_ext.cc:470] from void org.godotengine.godot.GodotLib.step()
06-06 17:49:25.607 32183 32200 F art : art/runtime/java_vm_ext.cc:470] native: #11 pc 000000000019bf30 /data/app/simple.proj/lib/arm64/libgodot_android.so (???)
06-06 17:49:25.607 32183 32200 F art : art/runtime/java_vm_ext.cc:470] native: #12 pc 00000000001b8114 /data/app/simple.proj/lib/arm64/libgodot_android.so (???)
06-06 17:49:25.607 32183 32200 F art : art/runtime/java_vm_ext.cc:470] native: #13 pc 0000000000193758 /data/app/simple.proj/lib/arm64/libgodot_android.so (???)
I'm using Godot-3.3.2.stable custom build. On the other hand, same code and GameAnalytics works perfectly when exporting and running on iPhone.
Would somebody have any clue where to dig for this?
Hi! I'm trying to use the Android plugin (new one) but getting application crash on calling
GameAnalytics.init()
. Adb logcat gives this:I'm using
Godot-3.3.2.stable
custom build. On the other hand, same code and GameAnalytics works perfectly when exporting and running on iPhone.Would somebody have any clue where to dig for this?